Lead 3D Artist at Beam Team. Ben quickly realized his passion for game development during his schooling years, creating his first indie project 'Livalink'. He eventually co-founded Beam Team and shared in developing the successful survival title 'Stranded Deep'. Ben now spends his time looking out the office window and wondering "How many polygons would it take to make that tree?"
Lead Programmer at Beam Team. Sam left his previous career to pursue his dream of creating exciting digital worlds for everyone to enjoy. He began that journey by co-founding Beam Team and developing the studio's debut title 'Stranded Deep'. Sam enjoys learning new programming languages, tinkering with the latest Linux distros and restoring cars.
In the aftermath of a mysterious plane crash, you are stranded in the vast expanse of the Pacific Ocean. Alone, without any means to call for help, you must do what you can to survive.
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