NEW EXP. BUILD 0.50.00 IS NOW LIVE! NEW SPLIT-SCREEN COOPERATIVE MODE!

Update 0.50.00 Splash

Hi everyone,

 

A new experimental build (0.50.00) is now live!

We’re super excited to release a split-screen cooperative game mode for Stranded Deep. In the last decade or so, games featuring split-screen coop have been slowly dying out giving way to online coop. While both are great, While testing, we found SD was a great fit for couch coop. A lot of fun, natural gameplay evolved.

There is one thing to note about system specs: memory and processor requirements are increased due to two players being able to visit seperate areas at once. We don’t have official specs yet, but keep this in mind if you’re on the lower end of the specs.

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed possibility of new Billboards not finding parent (smudges).
– Fixed no shadow on Banana Plant LOD2.
– Fixed blue Ocean at night.
– Fixed Paddle low render distances.
– Fixed Sail causing extreme lag when interacting with.

CHANGES

– Changed main menu logo to proper image.
– Changed Life Raft Container to start with a bandage instead of duct tape.
– Changed Shark Music to begin playing once a player is attacked.

NEW FEATURES

– Added new Player Ragdoll for when players are knocked out or die.
Co-operative players can revive their partner by using a bandage on them before they bleed out. 
Player ragdolls behave the same as animal ragdolls and can be dragged.
– Added new Raft Passenger Seat.
– Added new loading ticker animation.

DEV NOTES

– Upgraded to Unity 2017.4.13f1

0.49.00 EXP. BUILD! NEW BILLBOARD SYSTEM, OFFICIAL THIRD PERSON MODE AND MORE!

Update 0.49.00 Splash-2.png

Hey everyone,

A new experimental build 0.49.00 is up!

This build features a new Billboarding System. The new system has more of a fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new system is also necessary for future gameplay features we’re developing.

There’s also a new Third Person view mode. This is pretty experimental at the moment and work is ongoing.

Have fun 🙂

Stay Alive!
:: Beam Team

CHANGES

– Changed Projectile Accuracy. Spears and Arrows now follow a more accurate trajectory.
– Updated Soundtrack audio files with master higher quality versions.
– Improved Ocean visuals.

BUG FIXES

– Fixed Billboards bouncing between loading and unloading in some cases.
– Fixed Crouching Animations whilst moving.

NEW FEATURES

– New Third Person mode.
Change Camera mode through the in game general settings tab by adjusting the “Camera View Mode” setting. Please keep in mind that some third person animations and functionality are experimental and a work in progress.

– New Billboard System
The new billboard system has a more fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new billboard system was also necessary for future gameplay features we’re developing.

– New Cloud Shadows

– New Intro Soundtrack

0.48.00 STABLE BUILD!

Hey everyone,

A new stable build 0.48.00 is up!

The new 0.48.00 update transitions our latest work on the experimental branch to the stable branch. Our recent efforts have been focused on polishing and bug fixes. Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Improved Loading times significantly for macOS and Linux systems.
– Fixed loading screen not waiting for Intro assets to load before fading in.
– Fixed Key Bindings not saving and loading properly for different input categories.
– Fixed main menu Audio Settings not loading properly.
– Fixed Items highlighting/selecting while held.
– Fixed Hud UI not hiding previous selected object details when moving over to an unselectable object.
– Fixed Lantern not lighting constructions.
– Fixed Sharks soundtrack continuously playing.
– Fixed Sharks disappearing from custom islands.
– Fixed Camera Rotation during player death sequence.
– Fixed Spears not collecting attached fish when highlighted.
– Fixed various Crafting items colliding with Player stopping placement.
– Fixed Pipi Plant LOD culling distance.
– Fixed Bush object in map editor.
– Fixed Sharks Jumping out of the water repeatedly when unable to grab player.
– Fixed Ambient Soundtracks playing repeatedly.
– Fixed Seagulls soaring when taking off.
– Fixed Fish blocking interaction when held.
– Fixed Map Editor Objects missing textures and meshes.

CHANGES

– Changed vertical Mouse Sensitivity to 0.75% of horizontal sensitivity.

NEW CONTENT

– Added new Nighttime Soundtrack.
– Added new Daytime Soundtrack.
– Added new Main Menu Soundtrack.
– Added new Pause Menu Soundtrack.
– Added new Eel Boss Soundtrack.
– Added new Shark Boss Soundtrack.
– Added new Squid Boss Soundtrack.

DEV NOTES

– Upgraded Unity version to 2017.4.7f1.
– Replaced ancient DirectX 9.0 support with OpenGL.

0.47.00 EXP/LINUX BUILD! NEW LINUX BUILD, SOUNDTRACKS AND MORE!

Hey everyone,

We’re happy to finally release a Linux version of Stranded Deep!

Starting from 0.47.00 we’ll be releasing a 64-bit Linux build along with the normal Windows and macOS builds. Support for Linux builds will be limited due to the nature of Linux and the many distros. However, the Linux community is generally a good, helpful and supportive group.
The new Linux build has been tested working on Ubuntu 18.04 with NVIDIA 390 drivers.

Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Pipi Plant LOD culling distance.
– Fixed Bush object in map editor.
– Fixed Sharks Jumping out of the water repeatedly when unable to grab player.
– Fixed Ambient Soundtracks playing repeatedly.
– Fixed Seagulls soaring when taking off.
– Fixed Fish blocking interaction when held.
– Fixed Map Editor Objects missing textures and meshes.

NEW CONTENT

– Added new Nighttime Soundtrack.
– Added new Daytime Soundtrack.
– Added new Main Menu Soundtrack.
– Added new Pause Menu Soundtrack.
– Added new Eel Boss Soundtrack.
– Added new Shark Boss Soundtrack.
– Added new Squid Boss Soundtrack.

DEV NOTES

– Upgraded Unity version to 2017.4.7f1.
– Replaced ancient DirectX 9.0 support with OpenGL.

0.46.00 STABLE BUILD! NEW TIGER SHARK, UNDERWATER DETAILS, SPLINT, AUDIO SFX AND MORE!

Update 0.46.00 Splash

Hey everyone,

A new stable build 0.46.00 is up!

The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We’ve recently added a new Splint, new Underwater Details new Tiger Shark, new Audio SFX and more!

Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed missing Fire Lighting sounds.
– Fixed paused audio sources Audio causing clipping.
– Fixed Highlighting effect not being affected by AA.
– Fixed Aloe Salve not removing sunstroke status effect.
– Fixed Farming Plot interaction displaying “Hold to Plant” when occupied.
– Fixed Shipping Containers not spawning.
– Fixed Audio settings not using correct logarithmic values.
– Fixed Sharks and Bosses flying off when hit with projectiles.
– Fixed Refined Hammer missing building audio sounds.
– Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack.
– Fixed large CPU performance overhead caused by Fish AI visibility check.
– Fixed other objects not obscuring Highlighting outline.
– Fixed Water Still consuming Fibrous when collector is full.
– Fixed Paddle audio sounds playing incorrectly.
– Fixed Billboards staying brightly lit after lightning.
– Fixed Rain inside structures.
– Fixed Rain underwater.
– Fixed Ficus Trees not blocking sun UV rays.
– Fixed Player ‘falling’ on small bumps.
– Fixed Player climbing ledge unintentionally.
– Fixed Jumping being disabled when near rafts, ladders and ledges.
– Fixed Fibrous Leaves flying off when harvested from yuccas.
– Fixed Dust Particle specks on intro scene.
– Fixed Projectile Trails getting wrong positions.
– Fixed Rafts disabling dragging occasionally.

CHANGES

– Added New Mining Clay/Rock sfx.
– Added New Spear sfx.
– Added New Air-tank use sfx.
– Added deploy Life Raft Sea Anchor sfx.
– Added retrieve Life Raft Sea Anchor sfx.
– Added deploy Sea Anchor sfx.
– Added retrieve Sea Anchor sfx.
– Added Rudder operate sfx.
– Added new Cliff material textures.
– Added new Forest terrain texture.
– Added Color Profile graphics setting.
– Added Seagull ‘soaring’ behaviour.
– Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.
– Improved Selecting accuracy for controllers.
– Improved Underwater visuals.
– Improved Highlighting effect performance.
– Improved Loading error handling.
– Improved Island Generation loading times.
– Changed Island Generation. Newly generated Island are much larger with more realistic terrain.
– Changed Farming Plot to add 1 water per hour when raining.
– Changed Young Palms to respawn after 48 hours.
– Changed Building to allow placement near cliffs and rocks.
– Changed Clay Water Bottle name to ‘Water Bottle’.
– Changed Food Rations name to ‘Rations’.
– Changed Fibrous Leaves to add 1 hour of fuel to campfire.
– Changed Palm Frond to add 2 hours of fuel instead of 4.
– Changed Snakes to spawn only in shallow waters.
– Changed Lion-fish to spawn only in shallow waters.
– Changed Water Still to be drinkable on-site.
– Changed Water Still to add 1 water per hour when raining.
– Reduced Storm audio volume.
– Reduced Gyrocopter audio volume.
– Reduced Farming Plot water usage by half.
– Restored Marlin animal.
– Restored Whale animal.
– Removed starting Missions from Sea Forts. You can now find missions out in the open.
– Disabled Fire Lighting if campfire fuel empty.

NEW CONTENT

– Added new Tube Corals.
– Added new Table Corals.
– Added new Fan Corals.
– Added new Brain Coral.
– Added new Staghorn Coral.
– Added new Sea Clam.
– Added new Sea Cucumber.
– Added new Starfish.
– Added new Poisonous Starfish.
– Added new Underwater Coral.
– Added new Shoreline Seaweed.
– Added new Island Bush.
– Added new Island Tree Foliage.

– Added new Tiger Shark model and animations.

– Added new Splint craftable item! Can be used to heal Broken Bones.

– Added new Player Limp animation for broken bones.

– Added new Shark Encounter soundtrack.

– Added new Audio FX!
Added new Hammer Building audio.
Added new Water Footstep audio.
Added Farming Plant audio.
Added Farming Water plant audio.
Added Skin Leather audio.
Added Skin Crab audio.
Added Skin Meat audio.
Added Life Raft ambient audio.
Added new Speargun sfx.
Added new Bow sfx.
Added new Metal Door opening and closing sfx.
Added new Fire Lighting sfx.

DEV NOTES

– Added checks to prevent physics causing Drowning on load on slower systems.
– Changed Stingrays and Reef Sharks to use variation of new Fish System.
– Reduced CPU overhead for Physics objects that run in fixed time step.

Stranded Deep Wiki

Hi everyone,

Over the past couple of weeks we’ve been working alongside Gamepedia & Curse as well as some very talented editors to get the official Stranded Deep Wiki up and running.

It’s come along way but theres still plenty left to do. If you would like to get involved or need some help surviving head on over to the Official Stranded Deep Wiki.

Wiki

 

Stay Alive!
:: Beam Team

0.45.00 EXP. BUILD! NEW TIGER SHARK, AUDIO SFX AND MORE!

Update 0.45.00 Splash

Hi everyone,

A new experimental build 0.45.00 is now live!.

This update features a new Tiger Shark, more Audio SFX! and lots of tweaks and fixes!
Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed large CPU performance overhead caused by Fish AI visibility check.
– Fixed other objects not obscuring Highlighting outline.
– Fixed Water Still consuming Fibrous when collector is full.
– Fixed Paddle audio sounds playing incorrectly.
– Fixed Billboards staying brightly lit after lightning.
– Fixed Rain inside structures.
– Fixed Rain underwater.
– Fixed Ficus Trees not blocking sun UV rays.
– Fixed Player ‘falling’ on small bumps.
– Fixed Player climbing ledge unintentionally.
– Fixed Jumping being disabled when near rafts, ladders and ledges.
– Fixed Fibrous Leaves flying off when harvested from yuccas.
– Fixed Dust Particle specks on intro scene.
– Fixed Projectile Trails getting wrong positions.
– Fixed Rafts disabling dragging occasionally.

CHANGES

– Changed Water Still to be drinkable on-site.
– Changed Water Still to add 1 water per hour when raining.
– Reduced Farming Plot water usage by half.
– Changed Farming Plot to add 1 water per hour when raining.
– Changed Young Palms to respawn after 48 hours.
– Changed Building to allow placement near cliffs and rocks.
– Changed Clay Water Bottle name to ‘Water Bottle’.
– Changed Food Rations name to ‘Rations’.
– Restored Marlin animal.
– Restored Whale animal.

NEW FEATURES

– Added new Tiger Shark model and animations.

– Added new Splint craftable item! Can be used to heal Broken Bones.

– Added new Player Limp animation for broken bones.

– Added new Audio SFX!
Added new Hammer Building audio.
Added new Water Footstep audio.
Added Farming Plant audio.
Added Farming Water plant audio.
Added Skin Leather audio.
Added Skin Crab audio.
Added Skin Meat audio.
Added Life Raft ambient audio.

0.44.00 STABLE BUILD! NEW FUEL STILL, FISH, ANIMAL TRAPS, OCEAN CURRENT AND MORE!

Update 0.44.00 Splash

Hey everyone,

A new stable build 0.44.00 is up!

The new 0.44.01 update transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we’ve recently added a new Fuel Still, new Animal Traps, new Fish Schools, new Ocean Current and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes on the News page.

A short recap —

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.

This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

Have fun 🙂

Stay Alive!
:: Beam Team

0.43.02-0.44.00 EXP. LOG
CHANGES

– Changed Water Still to be drinkable on-site.
– Reduced Farming Plot water usage by half.

NEW FEATURES

– Added new Splint craftable item! Can be used to heal Broken Bones.

0.41.00-0.44.00 STABLE LOG
CHANGES

– Added Hunting crafting menu category.
– Added new Drowning player effect.
– Added dynamic Footstep audio for different surfaces.
– Added auto-centering for Boat Motor.
– Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
– Added Gyrocopter pieces to Loot generation.
– Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
– Updated Boat Motor model.
– Improved Fish avoidance AI.
– Changed Oxygen and Drowning system.
– Changed Stick Farming Plot water servings from 5 to 4.
– Changed Plank Farming Plot water servings from 5 to 8.
– Changed Corrugated Farming Plot water servings from 5 to 8.
– Changed Farming Plot water to deplete 1 serving every 12 hours.
– Changed Farming Plot water to not deplete if raining instead of adding water servings.
– Changed Farming Plot to start with 1 water serving instead of being full.
– Changed Solar Still to require Palm Fronds.
– Removed Gyrocopter pieces from Mission rewards.
– Changed Gyrocopter to be craftable like Boat Motor.

BUG FIXES

– Fixed excessive trailing numbers displaying in Inventory for item health/durability.
– Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc.
– Fixed pressing Esc not quitting Fire Lighter sequence.
– Fixed pressing Esc not quitting Mission menu.
– Fixed Mission starting audio repeating over and over.
– Fixed Farming Plots not removing water when sleeping.
– Fixed Farming Plots not loading incomplete part of interval.
– Fixed Water Still not adding water when sleeping.
– Fixed Steps not placing on Foundations and Floors.
– Fixed Player camera not initialising position immediately when created.
– Fixed modified Input key bindings not applying when opening a new game session.
– Fixed Birds flying through items and displacing objects.
– Fixed Footsteps playing when sailing.
– Fixed Rafts being pushed or launched by player.
– Fixed Construction Wedge pieces not allowing proper placement.
– Fixed Gyrocopter flying at wrong angles.
– Fixed Buoyant objects not getting cleaned up properly.
– Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
– Fixed bug where Fish environment bounds weight was overriding avoidance.
– Fixed Player not moving with Raft when climbing ledge.
– Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
– Fixed Boat Motor only applying rudder deflection when key pressed.
– Fixed Smoker hit box for interacting.
– Fixed Sharks attacking rafts too frequently.
– Fixed Sharks respawning every time an island was revisited.
– Fixed Raft decal spelling mistake.
– Fixed some Map Editor objects missing meshes and materials.
– Fixed bug on loading where Sharks listening to game time events were called before being initialized, causing random errors.

NEW FEATURES

– Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

– Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

– Added new Water Still!

– Added new Fish Trap!

– Added new Bird Snare!

– Added new Ocean Current!
– Added new Anchor craftable item!

– Added new Fish Flocks!
– Added new Sea Snake!
Sea snakes work the same way as the Lion Fish in that they will poison the player within proximity. Sea Snakes cannot be harvested.

– Added Vehicle Engine loot item.
– Added Vehicle Electrical Part loot item.
– Added Vehicle Filter Part loot item.
– Added Vehicle Fuel Part loot item.

– Added Clay Brick Door building item.
– Added Clay Brick Steps building item.

– Added new high quality Sound Effects!
– Added Axe sound effects.
– Added Knife sound effects.
– Added Stone Tool sound effects.
– Added Hammer sound effects.
– Added Footstep sound effects.
– Added Jump sound effects.
– Added Land sound effects.
– Added Climb Ledge sound effects.
– Added Climb Ladder sound effects.
– Added Climb Tree sound effects.
– Added Swim Underwater sound effects.
– Added Boar Movement sounds.
– Added Boar Death sounds.
– Added Boar Damage sounds.
– Added Snake Attack sounds
– Added Snake Warning Hiss sounds.
– Added Crab Movement sounds.
– Added Crab Attack sounds.
– Added Shark Movement sounds.
– Added Shark Attack sounds.
– Added Squid Movement sounds.
– Added Squid Attack sounds.
– Added Eel Movement sounds.
– Added Eel Attack sounds.
– Added Smoker Attach meat sounds.
– Added Campfire Ignite sound.
– Added Campfire Extinguish sound.
– Added Campfire Refuel sounds.
– Added Solar Still Refill sounds.
– Added Palm Tree Harvest sounds.
– Added Ficus Tree Harvest sounds.
– Added Pine Tree Harvest sounds.
– Added Yucca Harvest sounds.
– Added Driftwood harvest sounds.
– Added Boat Motor sounds.
– Added Ambient Raft sound.
– Added Coconut hit and break sounds.
– Added Sail and Sailing sounds.
– Added Eating sound.
– Added Drinking sound.
– Added Drinking Medical sound.
– Added Shark movement sound.
– Added dirt Footstep sounds.
– Added Seagull flock audio.

DEV NOTES

– Fixed Smoker logging an unnecessary error for empty smokable positions.
– Changed Player audio to use new Audio system.
– Changed Player footsteps audio to use new Audio system.
– Changed Player status effects to use new Audio system.
– Changed Player speech to use new Audio system.
– Changed Boss audio to use new Audio system.
– Changed Audio system to cull single FX out of range of listener.
– Changed Audio system to pause/resume persistent FX based on range to listener.
– Rewrote Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.

0.43.00 EXP. UPDATE! NEW ANIMAL TRAPS, OCEAN CURRENT AND MORE!

Update 0.43.00 Splash

Hi everyone,
A new experimental build 0.43.00 is up!

This update features new Traps, including a new Fish Trap and Bird Snare!

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

That’s it for this update.
Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Player camera not initializing position immediately when created.

CHANGES

– Added Hunting crafting menu category.
– Changed Solar Still to require Palm Fronds.

NEW FEATURES

– Added new Fish Trap!

– Added new Bird Snare!

– Added new Water Still!

– Added Ocean Current!

0.42 EXP. UPDATE! NEW FUEL STILL, FISH FLOCKS, HIGH QUALITY SFX AND MORE!

Update 0.42.00 Splash

Hey everyone,

A new experimental build 0.42.00 has been released!

The new 0.42.00 update adds new Fish FlocksFuel StillFueling System and new high-quality Sound Effects!

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
There’s been some adjustments to the Gyrocopter as we begin finalizing our end-game plans. The Gyrocopter has been removed from the Story crafting tab and added as a craftable object in the renamed ‘Vehicles’ crafting category. You can obtain Gyrocopter parts from loot containers or mission rewards.

We’ve made some changes to the Oxygen and Drowning system. Now once a player is starved of oxygen the screen will fade black until death. The system no longer harshly relies on the player’s health.

Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
– Fixed bug where Fish environment bounds weight was overriding avoidance.
– Fixed Player not moving with Raft when climbing ledge.
– Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
– Fixed Boat Motor only applying rudder deflection when key pressed.
– Fixed Smoker hit box for interacting.
– Fixed Sharks attacking rafts too frequently.
– Fixed Sharks respawning every time an island was revisited.
– Fixed Raft decal spelling mistake.
– Fixed some Map Editor objects missing meshes and materials.

CHANGES

– Removed Gyrocopter pieces from Mission rewards.
– Changed Gyrocopter to be craftable like Boat Motor.
– Changed Oxygen and Drowning system.
– Added Gyrocopter pieces to Loot generation.
– Added new Drowning player effect.
– Added auto-centering for Boat Motor.
– Added dynamic Footstep audio for different surfaces.
– Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
– Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
– Improved Fish avoidance AI.
– Updated Boat Motor model.

NEW FEATURES

– Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

– Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

– Added Fish Flocks!

– Added Vehicle Engine loot item.
– Added Vehicle Electrical Part loot item.
– Added Vehicle Filter Part loot item.
– Added Vehicle Fuel Part loot item.
– Added Clay Brick Door building item.
– Added Clay Brick Steps building item.

– Added new high quality Sound Effects!
– Added new Axe sound effects.
– Added new Knife sound effects.
– Added new Stone Tool sound effects.
– Added new Hammer sound effects.
– Added Footstep sound effects.
– Added Jump sound effects.
– Added Land sound effects.
– Added Climb Ledge sound effects.
– Added Climb Ladder sound effects.
– Added Climb Tree sound effects.
– Added Swim Underwater sound effects.
– Added Boar Movement sounds.
– Added Boar Death sounds.
– Added Boar Damage sounds.
– Added Snake Attack sounds
– Added Snake Warning Hiss sounds.
– Added Crab Movement sounds.
– Added Crab Attack sounds.
– Added Shark Movement sounds.
– Added Shark Attack sounds.
– Added Squid Movement sounds.
– Added Squid Attack sounds.
– Added Eel Movement sounds.
– Added Eel Attack sounds.
– Added Smoker Attach meat sounds.
– Added Campfire Ignite sound.
– Added Campfire Extinguish sound.
– Added Campfire Refuel sounds.
– Added Solar Still Refill sounds.
– Added Palm Tree Harvest sounds.
– Added Ficus Tree Harvest sounds.
– Added Pine Tree Harvest sounds.
– Added Yucca Harvest sounds.
– Added Driftwood harvest sounds.
– Added Boat Motor sounds.
– Added Ambient Raft sound.