Lets Get Physical

Well it’s about time for an update!

A lot has been happening over the past few months and we’ve been hard at work. I’ll start with the crafting.

The crafting is working great! It’s refreshingly unique and the gameplay flows really well. I think players are really going to enjoy it. If it seems like we’re not telling you much about it, it’s because we’re not! 😛 As mentioned in my previous post, since the start of Stranded Deep’s development a few other projects have appeared with similar themes. We’re really excited about the interactivity in SD and feel it’s a really important and unique aspect to our game, and we’d like to keep it that way. I will say that it feels great as a developer to realise I’ve just spent the last 15 mins I was supposed to be ‘testing’ the game running around searching trees for coconuts and trying to catch a crab haha.

A big plus for the project’s development has been the recent integration of Marmoset’s Skyshop for Unity. It’s taken the visual quality of the game to another level! Like most Unity users, we can’t recommend Skyshop enough. The workflow is great and the results are even better. Here’s a preview of just a few of the tools you’ll find in Stranded Deep…

Stranded Deep Items

All in all, the interactive side of things, and the game as a whole, is well on it’s way. Now it’s just a matter of punching out more great assets until we can’t think of anymore!

Before I go, we’d just like to say how much we really appreciate our fans patience. Ben and myself are perfectionists, and realise that our fans deserve nothing less. We realise that the project has overshot it’s original timeline. We’re sorry, but we wanted it to be better, and we knew we could make it better with more time. We’ve received a lot of criticism regards our lack of feedback. We’re sorry for that too. Unlike our AAA competitors, there’s just the 2 of us.. for everything. We have really appreciated the strong feedback from the community and realise that a lot of people want this game to be just as great as we do. When we’re slow to reply or post updates, rest assured that it’s because we’re ‘head’s down-ass up’ absolutely buried in our work ..not off at the beach (I wish! 😛 )

:: Sam

8 thoughts on “Lets Get Physical

  1. LOVELY!! 😀 Supernice to see next steps. Hope you two guys will not stop and do that kind a good progress in future also. : ) we love you Survivalists 😀

  2. Thanks for the update 🙂 Glad to hear the game coming along and i can’t wait for it to finish. I have followed the game since it first came on greenlight and it’s great to see the progress 🙂
    Keep it up guys 😀

  3. You could hire some employees as soon as you release the alpha/beta like Dean did with DayZ standalone, he’s got the $$$ and sold 1 million copies in 1 month. In my vision you’re just gonna get as big, try to get in touch with him, he’s all good!

  4. I forgot to enter my credentials, that anonymous comment is made by me.

  5. Ohh..this looks so awesome….Idon’t know how I should wait for it.!!Ahhh…I can’t wait….I’m going to explode…!!

  6. Owen Dillingham March 15, 2014 — 5:16 am

    you should make it so that every play through you get like a survival kit that you spawn with…and it has randomly picked items in it each time you start a new game….would be pretty cool 🙂

  7. I thouhgt finding this would be so arduous but it’s a breeze!

  8. That’s a crackerjack answer to an interesting question

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