Cloud Nine

This month has been spent tying up a lot of our components loose odds and ends, making sure that they’re all integrated 100% with each other. In other words, integrating and fixing all the things I’ve been telling myself “Yep, I’ll fix that later” 😛

 

One of the new changes is the new clouds system. Our previous system was a placeholder that I had never been happy with. It really looked like a 2D texture mapped onto a sphere…  yuck. So the goal was to create a procedural, dynamically-lit cloud system that would strike a good balance between realism and performance.

The biggest challenge when dealing with something as full and fluffy as clouds is lighting the suckers. Rendering realistic, properly lit volumetric clouds in real-time is very performance-heavy. For this reason, I thought best to focus on higher altitude clouds like Alto-cumulus, Cirrus, etc. Higher altitude clouds naturally have less volume and therefore don’t require performance-heavy techniques like ray-marching to get believable results. The screenshots don’t help to sell the effect, but it looks much more natural in-game. I will be revisiting the cloud system later down the development road. I have some more ideas for lower altitude, more volumetric clouds done cheaply.

The storm system is also properly integrated now. It really adds a great sense of atmosphere. When it starts to rain it makes you want to seek cover, everything looks miserable and you soon get sick of being in the rain 😛

 

There’s been plenty of progress with lots of other things too. After re-working the ocean system, underwater is now also fully integrated again. There’s more items, more easter-eggs, and Ben’s come up with a great buoyancy and propulsion system for our raft system. I’m also personally excited about one of our items that provides vital feedback to the player. It was one of those great moments where we thought of an intuitive way to express all the information you’ll need in the fastest, most concise way, while staying true to the feel of the game. More info on that one later 😉

 

That’s about it for now.. Ben and I were talking the other day saying that for the first time in a long time, it actually feels like we’re getting close to early release! But we don’t want to get ahead of ourselves. There’s still a few systems to complete, more items, more fish… more fun 🙂

I’ll leave you with some screenshots so you can get a better feel for the environment of Stranded Deep. Let us know what you think 🙂

 

Stay Alive!

:: Sam

 

clouds_720

Day

Night

Storm

18 thoughts on “Cloud Nine

  1. yours survivalStuff … is thaaaaat amazing O.O

    i aspected some good work but that… the hell ^^. i wanna play this game… play this game… play this game…:>!!!

    the Clouds look very very nice. also the stormyweather simulation. it realy looks like “need good shelter” to survive 🙂

    and the first little few on the meele weapon and lighter.. dafak ^^. i love it even now!

    go beamteam! go beamteam! :D!!

  2. This is so awesome, i`m sooo pumped to play this !! I can`t wait for it 🙂

  3. Awesome!

  4. You never cease to amaze me!

  5. man , i cant wait…can we atelast get a reasonable time frame on this?…any sort of alpha release in the next coming months?

  6. Shut up and take my money! Haha, but really it’s looking really good and again i can’t wait to play it. The spear looks really good with all the detail by the way 🙂

  7. spraycanmansam May 12, 2014 — 1:36 pm

    Thanks guys 🙂
    @Anonymous person, we’ve made estimates before and missed them, which our followers didn’t like.. and we don’t like disappointing anyone, so sorry if it seems we’re being a bit more ‘general’ now with our release date. However, I would say an early access release is looking promising in the next few months 🙂

  8. Great news! 🙂 Keep it up guys 🙂

  9. I love the tropical island feeling on the first and the second picture, it looks amazing and is very unique. I hope we will see more of this!

  10. Is there any release date anytime soon 🙂

  11. You’re so interesting! I don’t think I have read anything like this before. So wonderful to discover somebody with some unique thoughts on this subject matter. Seriously.. thank you for starting this up. This website is one thing that is needed on the internet, someone with a bit of originality! bedfeccdbbdg

  12. Alex cant wait to see the next news :> its soooo loong waiting to next… 11th… :>
    maybe you guys wanna satisfy my snoopyness 😀

  13. Very nice 😀 When can we buy this game ?

  14. you should make another video maybe, the last one was more then 1 year ago, we need an upload!

  15. Do you think you could upload a gameplay video? Even if the game is in “Pre-Alpha” because I just want to see more than pictures. Also, when is this game supposed to be released?

    Keep up the good work!

  16. Anonymous, there already is a small fotage of the game 😉

  17. Please, more project updates 🙂

  18. Well, well Beamers 😀 24Hourse till the next assumed update *pent-up tentions* 😀 we waitin with bated breath 😛 😛 nextLeVeLshit

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