Shady Characters

Well there’s lots to talk about this month 🙂


A few updates ago, I mentioned that we had incorporated Marmoset Skyshop into our rendering pipeline. Well we have now moved away from Skyshop and to our own lighting model.

I have to say that Skyshop is a great product, but it’s better suited for static environments. Because everything in our world is so dynamic, a lot of the great features of Skyshop were redundant in our game. So after having to customise and re-write most of Skyshop to suit our needs, the decision to just write our own lighting model wasn’t difficult.

We now use a custom physically-based lighting model. Physically-based shading is a bit of a buzz word in games development right now, and for a pretty good reason. Light affects how you perceive everything in a game – without it everything would be black! So it’s pretty important to consider how the game environment reacts to it. A shading model is what defines how a surface reacts to light in a game. A physically-based shading model takes that a bit further, introducing concepts like energy conservation, the fresnel effect, micro-facets and more. There’s a variety of different lighting models out there and different lighting models suit different materials. Some lighting models are better at representing things like plastics and rubber, whereas some are better at representing metals, and others are better for rough surfaces like cloth and skin.

The screenshot below is a good visual representation of the differences between two of the lighting models used in Stranded Deep. The surfaces’ roughness increases from a value of 0 to 1, from left to right.

SpecComparison2 copy

The bottom spheres use an improved version of a traditional lighting model that is used in a lot of games called Blinn-Phong, great for things like hard plastics and rubber. The top spheres use a custom lighting model that is better suited to things like metals and rough surfaces like rock, sand, skin and cloth. I’ll be going into more details about the rendering techniques used in Stranded Deep after release, but for now at least that gives some context to what I’ve been working on lately and why.

Rendering Preview2


What else?

Ben’s been working on character animations, which has helped add another level of immersion. Building and crafting has been fully functional for a while now and is working great 🙂 We’re finalising everything that you can craft and build. All the physics for the raft building and propulsion has been completed as well. It is really unnerving motoring around an island on your raft at night, or going out into deep water!

There’s been a lot of work finalising all our creatures. A while ago we purchased an ocean pack full of fish. It would have been a great way to get a lot of variety quickly.. However, there was a lot of work getting them game-ready. Ben has had to re-topologize every one as they had a silly amount of triangles, and then create the various levels of detail for each fish. Thankfully animating them wasn’t as painful. Using Unity’s Mecanim animation retargeting, a base fish model could be rigged and animated and then applied to all the smaller fish. Larger animals like sharks, rays and turtles have their own individual animations.




Ben’s also been hard at work creating the intro sequence for the game ..and it’s looking and playing fantastic! We had discussed the possibility of not needing it for early access, but after experiencing the intro scene, the game isn’t the same without it! It’s intense and creates a lot of impact. We’re not revealing much about it as we think it will be more enjoyable as a fresh experience.

There’s lots of other little things as well, those boring but important things ..things like confirming menu designs and making sure saving works. We’ve decided on an end-game scenario that players will have to work out 😉 We also noticed that we have a lot of german, russian and french followers so we’re looking into translation 🙂 As a whole, the game is really starting to come together and feels great. It’s getting closer guys! 😀


Stay Alive!

:: Sam

26 thoughts on “Shady Characters

  1. Great!

  2. Yep yep yeppers!

  3. Oh man, now I reeeeaaaally want this game! ^^ Keep up the excellent work guys!

  4. Amazing! 🙂 Keep it up guys, we are counting on you!

  5. Early access you say? TAKE MY MONEY!

  6. I will buy the crap out of the early access. You guys are making a great looking game, im very excited 😀

  7. I’m so excited, been literally waiting for a game like this for 5 years.
    Game’s looking good and I’ll make sure to tell all my friends about it.
    Keep it up guys 🙂

  8. Hii Beamers 🙂 greaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat woooooooork 😀 its amazing 🙂 the lightning is nice and the shapes of all the stuff … maaaaan i wanna play it all night loooooooooooong xD

    so u say u wanna translate it. maybe, and only maybe you need a little helping hand 🙂 i wanna help u translate. i got my diploma in languages and economy ;D if it helps and german is my motherlanguage 😉

    #broad hint 😀

    i wish u best results for your next steps 🙂

    best wishes from germany Alex

  9. I’m starting to miss that beautiful underwater vegetation, corals and seaweed and stuff, ‘s been some updates since we last saw what the majority of the game will look like. Well, not counting the water-surface. XP

    Anyway, other than that, things are looking good. It sorta sounds like you guys are in nearing the final stretch, keep up that quality work.

    I’m curious as to what this end-game scenario is. I had sort of imagined that there’d be a few different ways of winning the game, but now it sounds like there’s just one? Looking forward to seeing what you guys have in store for us.

  10. Sounds and looks amazing! Keep up the good work! Don^t rush and take your Time for the Game.


  11. I’m German, following the development of the game since the first days and can help you to translate the game. Just answer to this comment, if you are interested.

  12. Cant wait to Play it!!

  13. I´ve been following ur post´s for a while. I think it´s awesome that u guys are giving us deeper explanation and infos how you create the game and wye they are important.
    It´s like a puzzle where you see the progress from one piece to the complete picture, it makes myself proud nearly like a parent, seeing that the game comes together. lol

    Keep on going!

  14. i following the game so long i hope it wont#t be so expensive but if it is i would still buy it 🙂

  15. I think the the price will not matter, people will buy this game anyways, becouse it`s So Awesome 🙂

  16. If you need additional help for german translation, I would be able to help.
    The game looks promising, seriously competing S3.

  17. Well, hi, if you need an additional help for translation into Russian, I’d be able to help. It’d be curios to get a such experience.

  18. I could translate to Latvian, if there would be such a chance.

  19. There’s lots of other little things as well, those boring but important things ..things like confirming menu designs and making sure saving works.
    …making sure saving works.
    ……saving works.

    Nice The Forest reference you got there

  20. So Maybe in 2 Months This Game Will be Out?

  21. Im wondering if BeamTeamGames would like me to help with ideas for this game or future games. I have a great imagination and like sooooooo much ideas. I also have a minimal knowledge of C++ and html, Also javascript. So if i could in any way sort of join the beam team games team, with my ideas and knwledge, i would enjoy feedback. Thank you.

  22. uhhh… its the 11th … where is the new stuff ;:D
    show us!!!

    30 days whitout news are real hard 😀
    …we love u

  23. It’s hard to find your website in google. I found it on 15
    spot, you should build quality backlinks , it will help you to get more visitors.

    I know how to help you, just type in google – k2 seo

  24. will there be a ps4 version of this game? i dont have a good enough pc to run the game so i’m REALLY hoping you have a ps4 release because this game looks pretty insane.

  25. Hey guys!

    I can help you with Russian translation or Ukranian, if you certainly need it.

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