A lot’s been happening since the last big update and it’s hard to put it all into one showcase so we like to break things up a bit.
Lets Talk Animals and Biomes.
As a lot of our followers know, Stranded Deep is infinitely procedurally generated. Along with this generation, a variety of different biomes and habitats are also created that our animal system heavily relies on.
The conventional way to populate worlds in a lot of games is a “spawn in system” – a player triggers a zone or event and a spawning system kicks in. However, we’ve gone into a little more detail, creating a system that incorporates population, breeding, and territories. We really want to put emphasis on your resource management and the visual impact you can have on environments; You can strip an island bare for wood, extinguish the crab population, eradicate reefs of fish, and even push back shark territories.
To survive in Stranded Deep you have to be smart and care for the environment, giving it time to heal and replenish or even aid in its development. Sure, you can think short term and stock up on crab meat, but long term when your fridge runs dry and there’s nothing to populate the crab holes things may get a little scary.
No ocean survival adventure is complete without them. We’ve spent a lot of time developing sharks behaviours and one of the biggest challenges was balancing how they’re portrayed. Let me run through some of these behaviours:
Sharks are assigned territories within biomes and are continuously exploring these areas as they would in the real world. You can find tiger and reef sharks scavenging the shallows and great whites ruling the depths.
You might randomly stumble upon a shark’s course or you could lure them with careless activities such as spear fishing or bleeding out.
All sharks have different traits, some are more curious than others whilst some are completely frightened of you. If a shark is interested in you during an encounter, it is likely to start circling, trying to get an idea of what it’s confronting. It might lose interest and continue about its day or depending on the circumstance, build aggression for an attack. What happens from here is something we wish players to experience first hand. We believe we’ve depicted sharks as realistically as possible, not as careless killing machines but as the curious creatures they are.
This is just a small glimpse of Stranded Deep’s wildlife; birds, turtles, stingrays, sea snakes, the list goes on and we might get to cover some more in a future update. With the help of Early Access we can continue to balance and develop new exciting systems that will all impact your survival.
That’s it for this update. We get asked a lot of questions about hunting and wildlife so hopefully this gives you a bit of an insight. We appreciate everyone’s support and absolutely love reading your thoughts! Exciting times ahead during these final preparations before release 🙂
Be sure to stick around for more updates!
:: The Team at Beam