Balancing Act

This last week or so we’ve been consolidating all the items in the game.
There’s a long list of things to check off for every item – physics, LODs, layers, tags, names, materials, animations, audio, scripts and functionality, texturing, particles and more needed to be confirmed and tested working. Theres a few specific items to finish off, with more functionality we want to add, but even so there’s been a large, large chunk checked off the todo list, so that’s a good feeling πŸ™‚

I’ve also been tidying up the shaders for our new terrain that Ben covered last update. The standard terrain shader softly blends between the different textures…

Terrain Blending_1

Quite simple.. and quite ugly :/ In real life, sand doesn’t just linearly fade into rocks. It falls into the cracks, filling them up, with rocks poking through. With our new terrain system, we’ve been able to incorporate better and more realistic methods to blend between textures while saving some performance at the same time. Win win πŸ˜€ ..add some displacement effects and things should really pop and look pretty sweet.

Terrain Blending_2


The long process of balancing items in the game has also begun. Variables like durability, health and damage need to be balanced against each other for all items. No doubt, this is going to be something that continues well into early access development, as we continue to adjust and tweak variables as the game progresses and more players give us their feedback.

We’ve also been nailing down the progression of the game; From your first moments on the plane, familiarising yourself with the controls and mechanics, to the first time you set foot on an island and need to find a crude cutting device to cut down a tree to create a fire, craft a better weapon, etc. The natural progression of the game is also something that needs to be well balanced. It is possible to get straight out there to find some awesome tools and weapons.. but if you haven’t set up some kind of home base, at least a basic food supply, etc, chances are you’re going to die pretty quickly.

So all in all, it’s been a productive few weeks, moving us ever closer to that release build πŸ™‚


Cool shot


Stay Alive!
:: Sam

16 thoughts on “Balancing Act

  1. sounds great πŸ˜€

  2. Ohmaaan.. πŸ™‚
    iam soo happy about the News. πŸ™‚
    its looks and sounds amazing :))

    hope your good workingprogress not stops and all the peeps out there can get a closer look soon ^.^


  3. I like this part most of all (So all in all, it’s been a productive few weeks, moving us ever closer to that release build) ..Always look forward to your updates, Thanks.

  4. great news! i realy cant wait to buy the alpha πŸ˜€

  5. Can’t wait to put my hands on the alpha πŸ™‚ Keep the good work ! You Rock

  6. I’m blown away with the sand. What a huge difference. All these year’s I’ve just been settling and telling myself “I guess that’s just how it is.”. Before I even read anything I clicked on the first picture and studied it, and that was one of the things I noticed. In my mind I said “that’s not really how it works, but it’s a game I guess.” haha. I’m glad you exceeded my expectations! Really great job, and really add a new level to the feel of the terrain.

  7. Can’t wait πŸ˜€

  8. Great job on the sand!

  9. Wow. I want this game. Can I pre-order it or something?

  10. I am physically capable of waiting for this game’s release without having a mental breakdown. Yet I am very excited.

  11. i cant wait for it to release but i hope its not to expensive i dont think i can pay over 25
    at time of release i can pay 60 at christmas

  12. When do we get to pre-order it ❀ I want to be a premium fan πŸ˜€

  13. I like the fact that you are emphasizing the survival basics first – food and shelter over acquisition of items. Who in the world would actually go running off into the forest after a planewreck looking for the nifty axe of doom?

  14. can’t wait for it, been watching this closely

  15. That last picture looks great. I thought how much I’d like to just sit on the rock outcropping to the left with my feet in the warm water and soft sand, listening to the waves lap against the shore.
    Ahhhh…. then I starve to death… but what a moment.

  16. are those shadows gonna stay like that? i mean, they’re really unrefined :/

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