Just a quick update this time around.
We’ve been doing a lot of the same things we mentioned last week – getting everything tied up, chasing bugs, squishing them, etc..
I spent more time than I should have trying to figure out why the highlighting system was broken.. In the game there’s an item highlighting system that helps you visualise what items you have selected or grouped together for crafting and building, etc. I eventually figured out that it was the LOD system we integrated last week – some items we’re flipping over to their next LOD level which uses simpler shaders… so yeahhh, there’s always fun things like that 😛
I had to knock up a new burning system. The existing system is pretty great, but at the moment it’s a bit of a bulky monster. It’s likely to make a return, but there’s a few practicality/performance issues that need some more thought. So for now, a simpler burning and cooking system has been implemented and it’s working great 🙂
There’s a lot of boring loose-ends to tie up at the moment that doesn’t make for very exciting reading, but it’s all progress 🙂
Back to it 😉