This past week, I had to take a slight detour back to the fish system; Ben had been finishing up the functionality of the spear-gun and mentioned that “it’s going to be great when you can go proper deep sea fishing.”
“Yeah that sounds cool… oh wait…”
It was something that had completely slipped my mind. The idea is that there are different fish populations for different biomes, depths, etc. Around the islands you’ll find schools of smaller fish, stingrays and the like. Go out deeper and you’ll be able to fish for the bigger, more rewarding species.
So as of this week you can actually do that!
Ben’s been finishing off the player buff system. I mentioned in a previous update that there is very little UI in Stranded Deep. We’re attempting to provide most of the in-game feedback visually and audibly from the player character themselves. You are able to actually see if you have a broken arm, cuts or infections.. You’ll hear your stomach grumble if you’re hungry, or your watch may give you the occasional beep to let you know one of your stats is low. Paying attention to yourself is going to be an important part of the gameplay in Stranded Deep as there will be no traditional UI constantly in your face.
The audio system and animation system also got a quick once over with some work to add in more customisation and variety for interaction between all the different items. As we clean up and finish more items, things are starting to look and feel better and better. One of Ben’s favourite new items is the lantern. It’s one of those items that reacts really well to the environment around it – walking around an island at night with your lantern leading the way. Per request last update, we thought we’d throw in a short clip of messing around with the lantern ..and the campfire burning away as well 🙂 (The quality is a bit dodgy on the page so it’s best viewed on Youtube in HD 😉 )