Version 0.03 is now live. See the change log here: http://bit.ly/19hbUP7
If you’ve been following on the forum, we’ve mentioned in a few threads that a lot has been going on internally. We’re reworking a few things at the moment and focusing on laying a solid foundation for the future of the game. So while that’s happening, things around here are pretty busy and we might not have a chance to communicate as much as we’d like. We know that can be unnerving and some developers have let EA users down in the past, but we want to reassure people that we’re just as excited and committed to this project as ever 🙂
We’ve got a lot of feelers out at the moment to help cover some areas that we don’t specialize in. Our animation and audio systems are admittedly terrible and bulky. Neither of us are animators or audio guys, so we’re looking at hiring someone to completely overhaul these systems. We’re also on the hunt for some concept artists and illustrators to help expand our vision for new craftable tools, building structures and tropical environments to find and explore.
In the coming months, we’ll be looking into improving existing features and implementing more new features. We’ve been thinking about a skills tree, but we have no idea how we’re going to pull this one off how we’d like at the moment. We really don’t want a big bulky SKILLLS MENNNU! ..but it would also add a great way to progress and be able to improve your character’s abilities. So we’ll put our thinking caps on for that one.. We’ll also be looking into creating floating structures like house boats and better rafts. It’s been on our list for a while and seems to be a regularly requested feature. There’s also the more “behind the scenes” systems tied into the survival aspect of the game, like more advanced temperature and stamina systems. The systems are actually there and functioning already and are quite advanced for a game, we just need to implement them more fully with the player and environment. An engine upgrade to Unity 5.0 is on the list as well. We’ve got a tonne of ideas and couldn’t hope to cover them in this post, but there’s plenty of good stuff that we’ll be sinking our teeth into and gives you an idea of what we’re looking at.
But for now, the March update is here with Sea Forts, multistory building, some UI gameplay changes and plenty of bug fixes. Performance is also generally improved. Enjoy 🙂
:: Beam Team