Update 0.42.00 Splash

Hey everyone,

A new experimental build 0.42.00 has been released!

The new 0.42.00 update adds new Fish FlocksFuel StillFueling System and new high-quality Sound Effects!

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
There’s been some adjustments to the Gyrocopter as we begin finalizing our end-game plans. The Gyrocopter has been removed from the Story crafting tab and added as a craftable object in the renamed ‘Vehicles’ crafting category. You can obtain Gyrocopter parts from loot containers or mission rewards.

We’ve made some changes to the Oxygen and Drowning system. Now once a player is starved of oxygen the screen will fade black until death. The system no longer harshly relies on the player’s health.

Have fun!

Stay Alive!
:: Beam Team


– Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
– Fixed bug where Fish environment bounds weight was overriding avoidance.
– Fixed Player not moving with Raft when climbing ledge.
– Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
– Fixed Boat Motor only applying rudder deflection when key pressed.
– Fixed Smoker hit box for interacting.
– Fixed Sharks attacking rafts too frequently.
– Fixed Sharks respawning every time an island was revisited.
– Fixed Raft decal spelling mistake.
– Fixed some Map Editor objects missing meshes and materials.


– Removed Gyrocopter pieces from Mission rewards.
– Changed Gyrocopter to be craftable like Boat Motor.
– Changed Oxygen and Drowning system.
– Added Gyrocopter pieces to Loot generation.
– Added new Drowning player effect.
– Added auto-centering for Boat Motor.
– Added dynamic Footstep audio for different surfaces.
– Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
– Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
– Improved Fish avoidance AI.
– Updated Boat Motor model.


– Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

– Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

– Added Fish Flocks!

– Added Vehicle Engine loot item.
– Added Vehicle Electrical Part loot item.
– Added Vehicle Filter Part loot item.
– Added Vehicle Fuel Part loot item.
– Added Clay Brick Door building item.
– Added Clay Brick Steps building item.

– Added new high quality Sound Effects!
– Added new Axe sound effects.
– Added new Knife sound effects.
– Added new Stone Tool sound effects.
– Added new Hammer sound effects.
– Added Footstep sound effects.
– Added Jump sound effects.
– Added Land sound effects.
– Added Climb Ledge sound effects.
– Added Climb Ladder sound effects.
– Added Climb Tree sound effects.
– Added Swim Underwater sound effects.
– Added Boar Movement sounds.
– Added Boar Death sounds.
– Added Boar Damage sounds.
– Added Snake Attack sounds
– Added Snake Warning Hiss sounds.
– Added Crab Movement sounds.
– Added Crab Attack sounds.
– Added Shark Movement sounds.
– Added Shark Attack sounds.
– Added Squid Movement sounds.
– Added Squid Attack sounds.
– Added Eel Movement sounds.
– Added Eel Attack sounds.
– Added Smoker Attach meat sounds.
– Added Campfire Ignite sound.
– Added Campfire Extinguish sound.
– Added Campfire Refuel sounds.
– Added Solar Still Refill sounds.
– Added Palm Tree Harvest sounds.
– Added Ficus Tree Harvest sounds.
– Added Pine Tree Harvest sounds.
– Added Yucca Harvest sounds.
– Added Driftwood harvest sounds.
– Added Boat Motor sounds.
– Added Ambient Raft sound.


  1. be sure to fix the sound of “ewww” and “yuck” when the guy guts a fish or animal. No self respecting hunter says that…ever.

  2. I echo the sentiments of Steve’s comments.
    Also, the collective noun for a group of fish is a school or a shoal…..not a flock….

  3. PS: love the game so far!

  4. Cameron Vankoevering March 26, 2018 — 10:55 pm

    Everything seems great!

  5. May I suggest being able to access your vitals and inventory whilst using a Raft or the Gyrocopter

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close