Category Archives: Stranded Deep

0.37 EXP. UPDATE! GYROCOPTER, UV SYSTEM, ALOE, AND MORE!

0aba409f27a624f447f087eb3865fe8c5a735164

Hi everyone,

A new experimental build 0.37.00 has just been released!

This update adds more to our end-game scenario. It has always been our plan for the player to be rescued by helicopter after completing a series of objectives, but recently we thought ‘Why don’t we let the player build their own helicopter?’ …and so in this build you can now build your very own Gyrocopter in true MacGyver style!

You will need to collect all the parts to build the Gyrocopter which you can do by completing the new missions. There’s a few Gyro parts unlocked for the time being while we finish off the rest of the missions. The Gyrocopter will eventually form part of the final end-game story/event.

This update also addresses the controversial new environmental status effects. After seeing how they were playing out and listening to player feedback we realise we took a few missteps. The most obvious is that players weren’t able to manage the effects other than limiting exposure, which meant hiding under a tree or sitting next to a fire for x hours – not fun. The flu was just annoying so we’ve removed it and focused on making the sun a better and more manageable threat.

The effect of the sun on the player now correlates to a ‘UV Index’ shown on your watch. The UV Index is an indicator of harmful solar UV radiation. It ranges from Low, Medium, High, Very High and Extreme. It is affected by the time of year with the months from June-September being the most deadly. This will be tied into a game setting in the future, but just keep that in mind if you’re finding the sun too intense. There are also heatwaves which increase temperatures and the UV index. When there is a heatwave the temperature icon is replaced with a heatwave icon on the watch display. The UV index affects how quickly you burn from the sun:

11+ Extreme – 1 hour
8-10 Very High – 2 hours
6-7 High – 4 hours
3-5 Moderate – 5 hours
1-2 Low – Effectively never.

If you are exposed for the corresponding amount of time you will get Sunburn effect. This effect drains your thirst and hunger until it has worn off. The new method to remove Sunburn is to use the new plant, Aloe. You can find Aloe dotted around islands like other plants and it allows you to cure a Sunburn immediately. Aloe is also farmable. As you progress you will also be able to craft an Aloe Salve to cure and prevent Sunburn from happening. Aloe Salves will be incorporated with a new station and arm effects in a coming update. As before, you can also find shade for x game hours to remove Sunburn.

Once you have Sunburn it will deplete your thirst and hunger completely within 2 game hours. This gives you plenty of time to find shade or Aloe. Keep in mind that even when your hunger and thirst are fully depleted it still takes approx. 3 game days to deplete your health (if you have no other status effects). So you have quite a lot of time to fix your problems!

The temperature shown on your watch now displays the ‘apparent temperature’ which is how hot it actually feels based on the humidity. This temperature currently doesn’t contribute to any status effects, but we may look at restoring Heatstroke based on the apparent temperature – However, sometimes realism doesn’t equal fun!

TL/DR:
– The higher the UV index, the quicker you burn.
– The risk of sunburn time is 10am-3pm.
– Find Aloe to cure Sunburn.
– Craft Aloe Salves to prevent Sunburn.

There’s also been some large changes to the backend to support some upcoming features so we appreciate letting us know of any new bugs you find.

Have fun!

Stay Alive!
:: Beam Team

CHANGES

– Added Sunburn status effect.
– Removed Heatstroke status effect.
– Removed Flu status effect.
– Added Vertical Swimming movement with [Jump] and [Crouch] controls.
– Removed Shark respawning.
– Removed [Jump] button cancelling vehicle operation.
– Increased Underwater Breath by 15 seconds.
– Increased Water Still refill time from 0.2 hours to 1.0 hours.

BUG FIXES

– Fixed Atmospheric and Underwater Fog drawing over transparent effects – crafting ghost, smoke, etc.
– Fixed display name repeating for empty Fire Torches.
– Fixed different sound effects for Drinking and Eating.
– Fixed Quick Crafting and Crafting menu not refreshing Hud UI on close.
– Fixed Player Status Effects not saving correct display names.
– Fixed teleporting to operating position when first operating Rafts.
– Fixed being able to place Bed Shelter in mid air.
– Fixed being able to place Farming Plot in mid air.
– Fixed terrain generating sharp edges on Shorelines.
– Fixed player Super Jump when jumping near shorelines.

NEW FEATURES

– Added new Aloe Plant to cure Sunburn.
– Added new Aloe Salve to prevent Sunburn.
– Added new UV Index display on Watch.
– Added new Heatwave display on Watch.
– Added new Gyrocopter craftable vehicle!
– Added Gyrocopter Frame mission reward!
– Added Gyrocopter Seat mission reward!
– Added Gyrocopter Motor mission reward!
– Added Gyrocopter Cockpit mission reward!
– Added Gyrocopter Rotors mission reward!

DEV NOTES

– Changed Player code structure to support multiple players in a scene in the future.
– Changed Watch to load from external bundle to support custom watches in the future.
– Optimized Buoyancy by calculating wave positions for all buoyant objects in a single batch.

Update 0.36 Stable!

0027a33dff6f1131d6191c201ac3c86f580e59ba
A new stable build 0.36.00 has just been released!

This build transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we’ve recently introduced new Missions!. These are fun objectives that you can complete to earn trophy rewards. These missions will also be tied into the upcoming end-game scenario.

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here:
0.35.00 New Giant Squid Mission
0.34.00 New Megalodon Mission
0.33.00 New Missions

Stay Alive!
:: Beam Team

0.32.00-0.36.00 STABLE CHANGE LOG
CHANGES

– Added new Crab attack behaviour. Crabs now do a very small amount of damage.
– Changed Bandages to restore 2 bars of health when healing Bleeding status effect.
– Added Double-tap functionality to lock forward movement when W key double tapped.
– Added ability to Drop items directly in Inventory menu.
– Added dedicated Inventory select and drop key-bindings.
– Added new Radial UI to display water and fuel amounts.
– Added simple Oxygen UI when underwater.
– Updated Hud UI.
– Changed Translucency rendering method reducing performance overhead.
– Implemented new Post-FX stack, significantly reducing performance overhead for effects.
– Added proper Ambient Occlusion quality settings.
– Added new Temporal Antialiasing effect!
– Reduced Weather frequency from 70% to 35%.
– Replaced Bed with new Sleeping Bag.

BUG FIXES

– Fixed Dialogue Window audio sources not being assigned to UI mixer channel.
– Fixed Intro scene Audio sources not being controlled by audio mixer and settings.
– Fixed Audio sliders not immediately updating when slider value changed.
– Fixed Audio settings not being applied on main menu start.
– Fixed Player Footsteps audio not controlled by effects audio setting.
– Fixed incorrect icon for Clay Roof Wedge in crafting menu.
– Fixed being able to pick up un-cut Logs.
– Fixed a possible cause of Smoker bugs.
– Fixed any objects created by a generation helper spawner not billboarding, ie: Sea Forts, Mission Markers, etc.
– Fixed Farming Plots not reinitializing plant progression immediately after loading game.
– Fixed Farming Plot dirt decal positions not initializing properly.

NEW FEATURES

– Added new Eel Mission!
– Added new Megalodon Mission!
– Added new Giant Squid Mission!

– New Trophies!
Unlock and collect special trophies for completing difficult missions.

– Added Sleeping Bag craftable item!
Replaces the Bed. Please note there is a ‘no-mans’ land area between islands where you won’t be able to save.

DEV NOTES

– Upgraded to Unity 5.6.3.
– Fixed Developer Console not suspending other menus when open.

0.35.00-0.35.01 EXPERIMENTAL CHANGE LOG
CHANGES

– Added ability to snap smaller constructions like Camp Fires to Foundations.
– Added menu option for Auto-walk feature.
– Changed Auto-walk to cancel if backwards key pressed.
– Audio volume now fades in and out when sleeping.
– Added smoother Shoreline Generation.
– Added more variation to Island Generation.
– Added Shark Ragdoll Buoyancy.
– Increased Small Island generation size by 10%.
– Increased Large Island generation size by 20%.
– Increased Rock item spawn rate.
– Increased Stick spawn rate.
– Increased Tarp spawn rate.
– Increased Yucca spawn rate.
– Increased Shipping Container spawn rate.
– Changed Clay Minable Resource to spawn in deeper ocean.
– Changed Driftwood resource to spawn ‘Stick’ instead of ‘Driftwood Stick’.
– Changed Driftwood tier to require ‘Stick’ instead of ‘Driftwood Stick’.
– Changed Skinning animation.

MAP EDITOR
– Improved general performance.
– Changed object category list to be sorted alphabetically.
– Added Time of Day slider.
– Added Ficus Trees.
– Added Boar.
– Added Snake.
– Added Crab.
– Fixed objects missing Preview Icons.
– Fixed object LOD’s not working.
– Fixed ocean Waves not updating with changes.
– Fixed Grass spawning on Seafort bridge pieces.
– Fixed object normal placement.
– Fixed object drag-and-drop’ collisions.
– Fixed memory leak.

BUG FIXES

– Fixed possible cause of Skinning failing if animal moves.
– Fixed VSync and Fixed Frame Rate settings not loading on main menu.
– Fixed audio volume not fading in properly when loading a game.
– Fixed Inventory not playing full sound when trying to switch item with a full inventory.
– Fixed Cooking and Smoking sounds being 2D.
– Fixed Animals colliding with interactive objects.
– Fixed Driftwood Stick spawning under terrain.
– Fixed Projectiles stuck in animals colliding with objects and rafts.
– Fixed Giant Squid colliding with Buoy.
– Fixed Ficus Plants colliding with player.
– Fixed Shoreline Rocks mission collision.
– Fixed Mineable Resources missing collision.
– Fixed Driftwood decal not spawning under driftwood resources.

0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION!

61e2af7fcdb46d2a42c4d0d6a4741feb34ae9e32Hi everyone,

A new experimental build 0.35.00 has just been released!

A small reminder that if you’ve been playing the stable branch and would like to play the latest experimental updates, please see the instructions here — Opting into Development Branches

This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer.

Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Farming Plots not reinitializing plant progression immediately after loading game.
– Fixed Farming Plot dirt decal positions not initializing properly.
– Fixed Collision between animals and items (Seagulls and crabs pushing items).

CHANGES

– Added ability to Drop items directly in Inventory menu.
– Added dedicated Inventory select and drop key-bindings.
– Added new Radial UI to display water and fuel amounts.
– Updated Hud UI.
– Changed Translucency rendering method reducing performance overhead.
– Implemented new Post-FX stack, significantly reducing performance overhead for effects.
– Added proper Ambient Occlusion quality settings.
– Added new Temporal Antialiasing effect!
– Changed Driftwood piles to be mineable resources.

NEW FEATURES!

– Added new Giant Squid Mission!

Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty!
Cartographer

More Info:
http://steamcommunity.com/games/313120/announcements/detail/1451703233282585879

0.34 EXPERIMENTAL BUILD! NEW MEGALODON MISSION!

3a7d2afa5feecacc66b6eb4550e85a0461f514adHi everyone,

A new experimental build 0.34.00 has just been released!

This build adds an additional Mission! We’ll be continuing to focus on the new mission system on the experimental branch until it’s ready to push to the stable branch. We’ve changed how missions get saved and loaded in this build so if you’ve visited or saved on a mission zone previously, there’s a good chance it won’t load back correctly in this build. We’ve also added a new save point next to the mission trigger.

The recently added player effects have been adjusted in this build. Players didn’t seem to be aware that the ‘Sunburn’ and ‘Cold’ pre-cursor effects were warning signs and didn’t have any immediate effect. So we’ve now rolled them all into single effects – Flu and Heatstroke.

Stay Alive!
:: Beam Team

CHANGES

– Added Save Point to Mission location.
– Added Double-tap functionality to lock forward movement when W key double tapped.
– Added simple Oxygen UI when underwater.
– Adjusted Sunburn and Cold player status effects.
– Reduced Crab attack radius.
– Replaced Bed with new Sleeping Bag.

BUG FIXES

– Fixed any objects created by a generation helper spawner not billboarding, ie: Sea Forts, Mission Markers, etc.

NEW FEATURES!

– Added new Megalodon Mission!

– Added Sleeping Bag craftable item!
Replaces the Bed. Please note there is a ‘no-mans’ land area between islands where you won’t be able to save.

DEV NOTES

– Upgraded to Unity 5.6.3.

0.33 EXPERIMENTAL BUILD! NEW MISSIONS AND TROPHIES!

1099dffa04f97ca3fdb934a9b500a98973c4f044Hi everyone,

A new experimental build 0.33.00 has just been released!

This build features new Missions!

There is only a single mission in this experimental update for testing the core mechanics, however there are a variety of missions in the works and they will all eventually tie into the end-game scenario.

You will need to generate a new world to generate a mission tile which appears as a skull in the Cartographer. Mission areas in the world are identified by a specific structure – a Sea Fort at the moment. You will find a mission pin-board somewhere within the Sea Fort. Interacting with the pin-board will show you details of the mission and allow you to accept or decline the mission. If you accept the mission and leave the zone, you will fail the mission. Missions can be failed and reattempted as many times as needed.

You will also notice a new panel in your crafting menu – the Story panel. Here you will find and unlock special combinations upon completing missions or story related objectives.

Please note, the Sea Fort mission marker is not billboarding currently. This will be fixed before the new missions are released on the stable branch.

We would suggest stocking up on spears and bandages for the new mission!

Have fun!

Stay Alive!
:: Beam Team

CHANGES

– Added new Crab attack behaviour. Crabs now do damage.
– Changed Bandages to restore 2 bars of health when healing Bleeding status effect.
– Reduced Weather frequency from 70% to 35%.

BUG FIXES

– Fixed Dialogue Window audio sources not being assigned to UI mixer channel.
– Fixed Intro scene Audio sources not being controlled by audio mixer and settings.
– Fixed Audio sliders not immediately updating when slider value changed.
– Fixed Audio settings not being applied on main menu start.
– Fixed Player Footsteps audio not controlled by effects audio setting.
– Fixed incorrect icon for Clay Roof Wedge in crafting menu.
– Fixed being able to pick up un-cut Logs.
– Fixed a possible cause of Smoker bugs.

NEW FEATURES

– New Missions!

– New Trophies!
Unlock and collect special trophies for completing difficult missions.

UPDATE 0.32! QUICK-CRAFTING, WEATHER, STATIONS AND MORE!

8bbeed41544de06fcde4012e92c02493d9a8e999Hi everyone,

A new stable build 0.32.00 has just been released!

This build transitions our latest work on the experimental branch to the stable branch.
If you haven’t been following the progress of our experimental branch, here’s some of the new features included:

New Quick Crafting Menu, Weather Effects, Plank Station, Leather Waterskin, Damage Indicators and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here:
0.31.00 Weather Update
0.30.00 Quick Crafting Menu Update
0.29.00 Player Effects, Waterskin and Plank Station Update

Please note – We’ve changed the shoreline generation going forward in this build. Previously generated islands have very bumpy underwater areas and the larger waves will create unpleasant visual artefacts on these areas! It is also possible that your previously saved islands will re-generate slightly different.

Have fun!

Stay Alive!
:: Beam Team

CHANGES

– Updated Weather Events to save and load state correctly.
– Reduced required attempts to start a Camp Fire.
– Changed Crafting to only use items in the area in front of you.
– Changed Watch to display the player’s status effects on additional screen.
– Changed Sail and Motor placement to use rotating keys.
– Increased Clay Waterbottle servings from 4 to 5.
– Added new Main Menu soundtrack.
– Added Inventory functionality to display health, durability or servings.
– Changed Walls, Arches, Doors, etc to allow 180 degree rotation when placing.
– Updated Icons in Crafting menus.

BUG FIXES

– Fixed not being able to pick up Logs after saving.
– Fixed Ocean colors changing incorrectly when weather event assigned but not active.
– Fixed Mouse Sensitivity resetting when drawing weapon.
– Fixed Clay Foundation collider interfering with Steps placement.
– Fixed being able to craft building combos without Hammer, Hoe, etc.
– Fixed not being able to place Hooks and Shelves from previous build.

NEW FEATURES

– New Quick Crafting menu!
To open the new Quick Crafting menu press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack. If you press the crafting key [C] once without holding it, it will open the regular crafting menu.
Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.

– New Storm Weather Effect!
With lightning and large ocean waves!

– New Plank Station!
To craft planks by riving logs.

– New Leather Waterskin item!

– New Player Effects!
Sunburn, Heatstroke, Cold, Flu. These are long term effects, not meant to annoy, but definitely there. Adds feedback with sounds effects and animations…
This will be incorporated more fully with building tiers in a future update. Offer less protection from the elements.

– New Game Over Screen.

– New Death animation.

– New New Day Notifications!

– New Damage Indicators!
Subtle damage indicators to help visualize where the damage is coming from.

– New Container name stencils!
When containers are renamed it is now shows their name as a themed stencil on the side of the container for easier object organization.

0.31 EXPERIMENTAL BUILD! NEW WEATHER EFFECTS!

57228b9e96ed3359677551b2f2649678fd516de5Hi everyone,

A new experimental build 0.31.00 has just been released!

This build features new Weather Effects! It’s another much requested feature so this update we’ve been working on updating the weather effects. Included in the updated effects is a new large Storm! The storm includes great stormy waves and lightning. It’s a dramatic effect that provides a nice contrast to the usual sunny tropical environment. It’s also a good way to get lost in between island hopping!

Please note – We’ve changed the shoreline generation going forward in this build. Previously generated islands have very bumpy underwater areas and the larger waves will create unpleasant visual artefacts on these areas!

Have fun!

Stay Alive!
:: Beam Team

CHANGES

– Updated Weather Events to save and load state correctly.
– Increased Crafting distance slightly.
– Reduced required attempts to start a Camp Fire.

BUG FIXES

– Fixed not being able to pick up Logs after saving.
– Fixed Ocean colors changing incorrectly when weather event assigned but not active.
– Fixed Mouse Sensitivity resetting when drawing weapon.

NEW FEATURES

– New Storm Weather Effect!
With lightning and large ocean waves!

0.30 EXPERIMENTAL BUILD! NEW QUICK CRAFTING MENU AND MORE!

34693fab1015b8028792f48881f348dca2cad62fHi everyone,

A new experimental build 0.30.00 has just been released!

This build features the return of the Quick Crafting Menu!

One of the community’s sorely missed features is back! Some players may recall when we removed the old quick crafting menu and replaced it with the larger list or book style menu. It received mixed reviews but was a necessary evil due to the sheer number of craftable combinations which resulted in the menu quickly becoming cumbersome to scroll through. The changed crafting menu was necessary and here to stay but we had always planned on reintroducing the Quick Crafting menu. The new Quick Crafting menu gets back to the roots of Stranded Deep’s crafting mechanics. It’s intended for quickly crafting objects that you know the materials for or maybe quicker crafting of the same object multiple times, like arrows. There are a lot of scenarios where you don’t need to open the large crafting menu to craft what you need.

To open the new Quick Crafting menu all you need to do is press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack.
If you press the crafting key [C] once without holding it, it will open the regular crafting menu. The larger style crafting menu will remain as a supplementary guide, listing all the possible crafting combos.

Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.

The general crafting area/radius has been tightened also. The distance has been reduced and now only items in the area in front of you will count towards your crafting materials. This is important to remember, particularly for the Quick Crafting menu – If your available combos keep changing around as you move, this is more than likely why.

The Inventory now also displays an items health, durability or servings. An item’s health is represented by how ‘full’ the icon appears.

There’s also a few more smaller features like New Day Notifications and Damage Indicatorsthat help add a bit more polish too.

Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Clay Foundation collider interfering with Steps placement.
– Fixed being able to craft building combos without Hammer, Hoe, etc.

CHANGES

– Added Inventory functionality to display health, durability or servings.
– Changed Walls, Arches, Doors, etc to allow 180 degree rotation when placing.
– Updated Icons in Crafting menus.
– Changed Crafting to only use items in the area in front of you.
– Reduced Crafting radius.

NEW FEATURES

– New Quick Crafting menu!
To open the new Quick Crafting menu press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack. If you press the crafting key [C] once without holding it, it will open the regular crafting menu.

Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.

– New New Day Notifications!

– New Damage Indicators!
Subtle damage indicators to help visualize where the damage is coming from.

– New Container name stencils!
When containers are renamed it is now shows their name as a themed stencil on the side of the container for easier object organization.

0.29 EXPERIMENTAL BUILD! NEW PLAYER EFFECTS, WATERSKIN, PLANK STATION AND MORE!

0.26 EXPERIMENTAL BUILD! NEW ROOF BUILDING

664c843d70247e904dc6fc548241468fefc8d375Hi everyone,

A new experimental build 0.26.00 has just been released!

This build features the new Roof Building System! The new Roof system is the final piece to constructing an authentic looking island hut! There’s two new types of roofing – Wood/Thatched and Clay/Brick. There’s 4 different roof pieces available so you can fill in most designs. We’ll get a guide up soon showing some examples of the different possibilities. Don’t forget that you can rotate building pieces with the Q and E keys when placing. It will be important to remember to use these keys so you can place roof pieces in the correct orientation with all the different placement possibilities. These keys can also be reassigned in the input settings.

We’ve removed the Structural Support mechanics in this build. From a developer perspective it is rewarding and cool for us to create a realistic structural support system but overall it has seemed rather unnecessary in the game. Contrary to popular belief, Stranded Deep is not intended to be a building simulator. We’ve found that players who don’t want to create unrealistic floating structures generally don’t. Those that want to build floating houses are doing no harm either. The final nail in the coffin was that the structural support system confuses and frustrates a lot of players. We get regular emails about failed placements with us pointing them to the guide. So starting from this build we’ve removed all structural support. The only minor structural support that remains is that doors on archways need to be removed before destroying the archway.

The next build will feature a new tool and a new way to gather some resources!

Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed occupied or invalid building connectors blocking valid connectors behind when placing.

CHANGES

– Removed Structural Support.
– Changed Steps placement to use rotating keys.
– Moved Wedge Foundations and Wedge Floors into Foundations and Floors crafting categories.

NEW FEATURES

– New Roof building system!
– New Wood Roof Middle building piece!
– New Wood Roof Corner building piece!
– New Wood Roof Wedge Corner building piece!
– New Wood Roof Cap building piece!
– New Clay Roof Middle building piece!
– New Clay Roof Corner building piece!
– New Clay Roof Wedge Corner building piece!
– New Clay Roof Cap building piece!