Category Archives: Stranded Deep

NEW EXP. BUILD 0.50.00 IS NOW LIVE! NEW SPLIT-SCREEN COOPERATIVE MODE!

Update 0.50.00 Splash

Hi everyone,

 

A new experimental build (0.50.00) is now live!

We’re super excited to release a split-screen cooperative game mode for Stranded Deep. In the last decade or so, games featuring split-screen coop have been slowly dying out giving way to online coop. While both are great, While testing, we found SD was a great fit for couch coop. A lot of fun, natural gameplay evolved.

There is one thing to note about system specs: memory and processor requirements are increased due to two players being able to visit seperate areas at once. We don’t have official specs yet, but keep this in mind if you’re on the lower end of the specs.

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed possibility of new Billboards not finding parent (smudges).
– Fixed no shadow on Banana Plant LOD2.
– Fixed blue Ocean at night.
– Fixed Paddle low render distances.
– Fixed Sail causing extreme lag when interacting with.

CHANGES

– Changed main menu logo to proper image.
– Changed Life Raft Container to start with a bandage instead of duct tape.
– Changed Shark Music to begin playing once a player is attacked.

NEW FEATURES

– Added new Player Ragdoll for when players are knocked out or die.
Co-operative players can revive their partner by using a bandage on them before they bleed out. 
Player ragdolls behave the same as animal ragdolls and can be dragged.
– Added new Raft Passenger Seat.
– Added new loading ticker animation.

DEV NOTES

– Upgraded to Unity 2017.4.13f1

0.49.00 EXP. BUILD! NEW BILLBOARD SYSTEM, OFFICIAL THIRD PERSON MODE AND MORE!

Update 0.49.00 Splash-2.png

Hey everyone,

A new experimental build 0.49.00 is up!

This build features a new Billboarding System. The new system has more of a fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new system is also necessary for future gameplay features we’re developing.

There’s also a new Third Person view mode. This is pretty experimental at the moment and work is ongoing.

Have fun 🙂

Stay Alive!
:: Beam Team

CHANGES

– Changed Projectile Accuracy. Spears and Arrows now follow a more accurate trajectory.
– Updated Soundtrack audio files with master higher quality versions.
– Improved Ocean visuals.

BUG FIXES

– Fixed Billboards bouncing between loading and unloading in some cases.
– Fixed Crouching Animations whilst moving.

NEW FEATURES

– New Third Person mode.
Change Camera mode through the in game general settings tab by adjusting the “Camera View Mode” setting. Please keep in mind that some third person animations and functionality are experimental and a work in progress.

– New Billboard System
The new billboard system has a more fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new billboard system was also necessary for future gameplay features we’re developing.

– New Cloud Shadows

– New Intro Soundtrack

Stranded Deep Wiki

Hi everyone,

Over the past couple of weeks we’ve been working alongside Gamepedia & Curse as well as some very talented editors to get the official Stranded Deep Wiki up and running.

It’s come along way but theres still plenty left to do. If you would like to get involved or need some help surviving head on over to the Official Stranded Deep Wiki.

Wiki

 

Stay Alive!
:: Beam Team

0.45.00 EXP. BUILD! NEW TIGER SHARK, AUDIO SFX AND MORE!

Update 0.45.00 Splash

Hi everyone,

A new experimental build 0.45.00 is now live!.

This update features a new Tiger Shark, more Audio SFX! and lots of tweaks and fixes!
Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed large CPU performance overhead caused by Fish AI visibility check.
– Fixed other objects not obscuring Highlighting outline.
– Fixed Water Still consuming Fibrous when collector is full.
– Fixed Paddle audio sounds playing incorrectly.
– Fixed Billboards staying brightly lit after lightning.
– Fixed Rain inside structures.
– Fixed Rain underwater.
– Fixed Ficus Trees not blocking sun UV rays.
– Fixed Player ‘falling’ on small bumps.
– Fixed Player climbing ledge unintentionally.
– Fixed Jumping being disabled when near rafts, ladders and ledges.
– Fixed Fibrous Leaves flying off when harvested from yuccas.
– Fixed Dust Particle specks on intro scene.
– Fixed Projectile Trails getting wrong positions.
– Fixed Rafts disabling dragging occasionally.

CHANGES

– Changed Water Still to be drinkable on-site.
– Changed Water Still to add 1 water per hour when raining.
– Reduced Farming Plot water usage by half.
– Changed Farming Plot to add 1 water per hour when raining.
– Changed Young Palms to respawn after 48 hours.
– Changed Building to allow placement near cliffs and rocks.
– Changed Clay Water Bottle name to ‘Water Bottle’.
– Changed Food Rations name to ‘Rations’.
– Restored Marlin animal.
– Restored Whale animal.

NEW FEATURES

– Added new Tiger Shark model and animations.

– Added new Splint craftable item! Can be used to heal Broken Bones.

– Added new Player Limp animation for broken bones.

– Added new Audio SFX!
Added new Hammer Building audio.
Added new Water Footstep audio.
Added Farming Plant audio.
Added Farming Water plant audio.
Added Skin Leather audio.
Added Skin Crab audio.
Added Skin Meat audio.
Added Life Raft ambient audio.

0.44.00 STABLE BUILD! NEW FUEL STILL, FISH, ANIMAL TRAPS, OCEAN CURRENT AND MORE!

Update 0.44.00 Splash

Hey everyone,

A new stable build 0.44.00 is up!

The new 0.44.01 update transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we’ve recently added a new Fuel Still, new Animal Traps, new Fish Schools, new Ocean Current and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes on the News page.

A short recap —

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.

This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

Have fun 🙂

Stay Alive!
:: Beam Team

0.43.02-0.44.00 EXP. LOG
CHANGES

– Changed Water Still to be drinkable on-site.
– Reduced Farming Plot water usage by half.

NEW FEATURES

– Added new Splint craftable item! Can be used to heal Broken Bones.

0.41.00-0.44.00 STABLE LOG
CHANGES

– Added Hunting crafting menu category.
– Added new Drowning player effect.
– Added dynamic Footstep audio for different surfaces.
– Added auto-centering for Boat Motor.
– Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
– Added Gyrocopter pieces to Loot generation.
– Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
– Updated Boat Motor model.
– Improved Fish avoidance AI.
– Changed Oxygen and Drowning system.
– Changed Stick Farming Plot water servings from 5 to 4.
– Changed Plank Farming Plot water servings from 5 to 8.
– Changed Corrugated Farming Plot water servings from 5 to 8.
– Changed Farming Plot water to deplete 1 serving every 12 hours.
– Changed Farming Plot water to not deplete if raining instead of adding water servings.
– Changed Farming Plot to start with 1 water serving instead of being full.
– Changed Solar Still to require Palm Fronds.
– Removed Gyrocopter pieces from Mission rewards.
– Changed Gyrocopter to be craftable like Boat Motor.

BUG FIXES

– Fixed excessive trailing numbers displaying in Inventory for item health/durability.
– Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc.
– Fixed pressing Esc not quitting Fire Lighter sequence.
– Fixed pressing Esc not quitting Mission menu.
– Fixed Mission starting audio repeating over and over.
– Fixed Farming Plots not removing water when sleeping.
– Fixed Farming Plots not loading incomplete part of interval.
– Fixed Water Still not adding water when sleeping.
– Fixed Steps not placing on Foundations and Floors.
– Fixed Player camera not initialising position immediately when created.
– Fixed modified Input key bindings not applying when opening a new game session.
– Fixed Birds flying through items and displacing objects.
– Fixed Footsteps playing when sailing.
– Fixed Rafts being pushed or launched by player.
– Fixed Construction Wedge pieces not allowing proper placement.
– Fixed Gyrocopter flying at wrong angles.
– Fixed Buoyant objects not getting cleaned up properly.
– Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
– Fixed bug where Fish environment bounds weight was overriding avoidance.
– Fixed Player not moving with Raft when climbing ledge.
– Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
– Fixed Boat Motor only applying rudder deflection when key pressed.
– Fixed Smoker hit box for interacting.
– Fixed Sharks attacking rafts too frequently.
– Fixed Sharks respawning every time an island was revisited.
– Fixed Raft decal spelling mistake.
– Fixed some Map Editor objects missing meshes and materials.
– Fixed bug on loading where Sharks listening to game time events were called before being initialized, causing random errors.

NEW FEATURES

– Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

– Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

– Added new Water Still!

– Added new Fish Trap!

– Added new Bird Snare!

– Added new Ocean Current!
– Added new Anchor craftable item!

– Added new Fish Flocks!
– Added new Sea Snake!
Sea snakes work the same way as the Lion Fish in that they will poison the player within proximity. Sea Snakes cannot be harvested.

– Added Vehicle Engine loot item.
– Added Vehicle Electrical Part loot item.
– Added Vehicle Filter Part loot item.
– Added Vehicle Fuel Part loot item.

– Added Clay Brick Door building item.
– Added Clay Brick Steps building item.

– Added new high quality Sound Effects!
– Added Axe sound effects.
– Added Knife sound effects.
– Added Stone Tool sound effects.
– Added Hammer sound effects.
– Added Footstep sound effects.
– Added Jump sound effects.
– Added Land sound effects.
– Added Climb Ledge sound effects.
– Added Climb Ladder sound effects.
– Added Climb Tree sound effects.
– Added Swim Underwater sound effects.
– Added Boar Movement sounds.
– Added Boar Death sounds.
– Added Boar Damage sounds.
– Added Snake Attack sounds
– Added Snake Warning Hiss sounds.
– Added Crab Movement sounds.
– Added Crab Attack sounds.
– Added Shark Movement sounds.
– Added Shark Attack sounds.
– Added Squid Movement sounds.
– Added Squid Attack sounds.
– Added Eel Movement sounds.
– Added Eel Attack sounds.
– Added Smoker Attach meat sounds.
– Added Campfire Ignite sound.
– Added Campfire Extinguish sound.
– Added Campfire Refuel sounds.
– Added Solar Still Refill sounds.
– Added Palm Tree Harvest sounds.
– Added Ficus Tree Harvest sounds.
– Added Pine Tree Harvest sounds.
– Added Yucca Harvest sounds.
– Added Driftwood harvest sounds.
– Added Boat Motor sounds.
– Added Ambient Raft sound.
– Added Coconut hit and break sounds.
– Added Sail and Sailing sounds.
– Added Eating sound.
– Added Drinking sound.
– Added Drinking Medical sound.
– Added Shark movement sound.
– Added dirt Footstep sounds.
– Added Seagull flock audio.

DEV NOTES

– Fixed Smoker logging an unnecessary error for empty smokable positions.
– Changed Player audio to use new Audio system.
– Changed Player footsteps audio to use new Audio system.
– Changed Player status effects to use new Audio system.
– Changed Player speech to use new Audio system.
– Changed Boss audio to use new Audio system.
– Changed Audio system to cull single FX out of range of listener.
– Changed Audio system to pause/resume persistent FX based on range to listener.
– Rewrote Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.

0.43.00 EXP. UPDATE! NEW ANIMAL TRAPS, OCEAN CURRENT AND MORE!

Update 0.43.00 Splash

Hi everyone,
A new experimental build 0.43.00 is up!

This update features new Traps, including a new Fish Trap and Bird Snare!

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

That’s it for this update.
Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Player camera not initializing position immediately when created.

CHANGES

– Added Hunting crafting menu category.
– Changed Solar Still to require Palm Fronds.

NEW FEATURES

– Added new Fish Trap!

– Added new Bird Snare!

– Added new Water Still!

– Added Ocean Current!

0.42 EXP. UPDATE! NEW FUEL STILL, FISH FLOCKS, HIGH QUALITY SFX AND MORE!

Update 0.42.00 Splash

Hey everyone,

A new experimental build 0.42.00 has been released!

The new 0.42.00 update adds new Fish FlocksFuel StillFueling System and new high-quality Sound Effects!

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
There’s been some adjustments to the Gyrocopter as we begin finalizing our end-game plans. The Gyrocopter has been removed from the Story crafting tab and added as a craftable object in the renamed ‘Vehicles’ crafting category. You can obtain Gyrocopter parts from loot containers or mission rewards.

We’ve made some changes to the Oxygen and Drowning system. Now once a player is starved of oxygen the screen will fade black until death. The system no longer harshly relies on the player’s health.

Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
– Fixed bug where Fish environment bounds weight was overriding avoidance.
– Fixed Player not moving with Raft when climbing ledge.
– Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
– Fixed Boat Motor only applying rudder deflection when key pressed.
– Fixed Smoker hit box for interacting.
– Fixed Sharks attacking rafts too frequently.
– Fixed Sharks respawning every time an island was revisited.
– Fixed Raft decal spelling mistake.
– Fixed some Map Editor objects missing meshes and materials.

CHANGES

– Removed Gyrocopter pieces from Mission rewards.
– Changed Gyrocopter to be craftable like Boat Motor.
– Changed Oxygen and Drowning system.
– Added Gyrocopter pieces to Loot generation.
– Added new Drowning player effect.
– Added auto-centering for Boat Motor.
– Added dynamic Footstep audio for different surfaces.
– Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
– Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
– Improved Fish avoidance AI.
– Updated Boat Motor model.

NEW FEATURES

– Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

– Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

– Added Fish Flocks!

– Added Vehicle Engine loot item.
– Added Vehicle Electrical Part loot item.
– Added Vehicle Filter Part loot item.
– Added Vehicle Fuel Part loot item.
– Added Clay Brick Door building item.
– Added Clay Brick Steps building item.

– Added new high quality Sound Effects!
– Added new Axe sound effects.
– Added new Knife sound effects.
– Added new Stone Tool sound effects.
– Added new Hammer sound effects.
– Added Footstep sound effects.
– Added Jump sound effects.
– Added Land sound effects.
– Added Climb Ledge sound effects.
– Added Climb Ladder sound effects.
– Added Climb Tree sound effects.
– Added Swim Underwater sound effects.
– Added Boar Movement sounds.
– Added Boar Death sounds.
– Added Boar Damage sounds.
– Added Snake Attack sounds
– Added Snake Warning Hiss sounds.
– Added Crab Movement sounds.
– Added Crab Attack sounds.
– Added Shark Movement sounds.
– Added Shark Attack sounds.
– Added Squid Movement sounds.
– Added Squid Attack sounds.
– Added Eel Movement sounds.
– Added Eel Attack sounds.
– Added Smoker Attach meat sounds.
– Added Campfire Ignite sound.
– Added Campfire Extinguish sound.
– Added Campfire Refuel sounds.
– Added Solar Still Refill sounds.
– Added Palm Tree Harvest sounds.
– Added Ficus Tree Harvest sounds.
– Added Pine Tree Harvest sounds.
– Added Yucca Harvest sounds.
– Added Driftwood harvest sounds.
– Added Boat Motor sounds.
– Added Ambient Raft sound.

UPDATE 0.41.01! NEW FISHING ROD, CONTROLLER SUPPORT, MED. BUFFS AND HEAPS MORE!

Update 0.41.00 Splash

Hey everyone,

A new stable build 0.41.01 is up!

The new 0.41.01 update has been up on the stable branch for a few days now. It transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we’ve recently added a new Fishing Rod and Bobber, a completely new Fish System, Official Controller Support, the ability to craft new Medicinal Buffs, new Farmable Plants, a revamped Life Raft, new Sailing mechanics, new Diarrhoeaeffect and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here —
0.40 EXP. UPDATE! NEW FISHING ROD, LIFE RAFT
0.39 EXP. UPDATE! OFFICIAL CONTROLLER SUPPORT, CRAFTABLE MEDICINAL BUFFS

A short recap —

Dual-analogue style controllers are now officially supported in this update. You can view the controller mapping in the Input settings menu.

This update features the new Fishing Rod and Fish System! You can now craft a Fishing Rod and use it to catch fish! Fishing is a completely new game mechanic where you cast your line towards a group of fish, wait for a bite and then begin the struggle to reel it in! The Fishing Rod requires the new Bobber item to be used, similar to the how the Bow uses Arrows.

Sails have been split into separate Sail and Rudder components. A Sail adds forward propulsion, while a Rudder controls the direction. A raft will now begin moving whenever a sail is raised.

Eating too much of the same food within a small window can now cause Diarrhoea. Eating and drinking Coconuts and eating Potatoes are the only foods that cause Diarrhoea for now.
You will need to discover how much you can eat over a period of time. Once enough time has passed since you last ate that kind of food, you can go back to eating it again.

Drinkable Coconuts have been replaced with a new Coconut Flask. These flasks can be used as an ingredient together with native plants to craft Medicinal Buffs.

The player now sits more forward on the Raft and controls it as you would in real life. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.

Sun exposure is kept track of in-game, which is shown visually as sunburn on your arm. If you are exposed for longer than the time it takes to burn you’ll get Sunstroke. When you’ve contracted Sunstroke you need to find shade to reduce your sun exposure. You can keep track of your sun exposure by checking for visual signs of sunburn on your arm. Aloe plants can be used to immediately reduce your sun exposure. This can be a simple way to prevent Sunstroke if you pay attention to the sunburn arm effect and re-apply every so often so it doesn’t escalate into Sunstroke. The other option is to be pro-active and craft Aloe Salves which will completely prevent any sun exposure and Sunstroke for 12 hours. Sleeping in a Shelter is a quick way to remove Sunstroke if you’re unable to craft a salve.

Have fun 🙂

Stay Alive!
:: Beam Team

0.40.01-0.41.00 EXP. LOG
BUG FIXES

– Fixed new Fish generating waypoints in unrealistic positions (under terrain, inside objects, etc) and the resulting glitches from attempting to move to that position.
– Changed Fish bounds weight to apply exponentially to allow a bigger range of movement inside area bounds.
– Fixed FPS Counter displaying in top corner of standalone builds.
– Fixed unsupported multiple Sails causing weird physics bugs until new sailing mechanic completed.
– Fixed Gyrocopter not ejecting player when underwater.
– Fixed not being able to interact with Doors.

CHANGES

– Added auto-centering for Raft Rudders.

0.38.00-0.41.00 STABLE LOG
BUG FIXES

– Fixed Mission Maps not being added to a new world when selecting New Game->Random.
– Fixed Driftwood Half Wall crafting ingredients.
– Fixed Snake AI behaviour errors when close to a player.
– Fixed Snake rattle audio spamming.
– Fixed Watch not refreshing player effects list.
– Fixed Fire Torch burning underwater.
– Fixed Player Speech playing when underwater.
– Fixed Palm Tree not cutting when climb UI is displayed.
– Fixed Palm Tree stumps stopping placing building constructions.
– Fixed [b[Small Plants[/b] stopping placing building constructions.
– Fixed Skinnables not casting shadows.
– Fixed Labelmaker input field being limited to 8 characters.
– Fixed Labelmaker not refreshing Hud UI immediately after renaming.
– Fixed Player being able to continue eating when about to Vomit or Poop.
– Fixed scenario where Vomiting would stack, breaking movement controls.
– Fixed Item Info UI appearing incorrectly after saving options.
– Fixed Tooltips being left behind onscreen when Crafting menu closed.
– Fixed Containers staying ‘open’ if opened and then switched to Inventory storage.
– Fixed Inventory opening after closing Storage when ‘Toggle Radial Menus’ setting is enabled.
– Fixed Underwater Audio continuing after death.
– Fixed Boat Motor not moving backward.
– Fixed Player not crouching when using Boat Motor.
– Fixed Gyrocopter compass showing wrong heading.
– Fixed Gyrocopter not turning off.
– Fixed Camera snapping when interacting with vehicles.
– Fixed medical Breath Boost unable to be consumed.

CHANGES

– Added new Input Remapping UI.
– Added new Consumables crafting category.
– Added unique Action Descriptions when interacting with items, i.e. Hold to Refill, Open, Operate, Attach, etc.
– Added Switch Item key.
– Added Sprint Toggle functionality and input option setting.
– Added Crafting Subcategory Icons.
– Added Radial UI display for incomplete constructables.
– Added Watch Effect indicators for positive and negative effects.
– Added Sunblock Arm Effect.
– Added support for multiple players to control and ride on Vehicles.
– Changed Coconut to give you Diarrhoea when too many are consumed.
– Changed Coconut Food to give you Diarrhoea when too many are consumed.
– Changed Potato to give you Diarrhoea unless cooked.
– Changed Potato to be farmable.
– Changed Potato calories from 100 to 200.
– Changed Palm Top to give you 5 Palm Fronds instead of 4.
– Changed Sailing mechanic to require a Sail and Rudder.
– Changed Spear Animations.
– Changed Climb UI to display the actual key binding instead of ‘Jump.’
– Changed Stick Farming Plot model.
– Changed Sunblock duration to 12 hours.
– Changed Sunburn duration to 7 hours.
– Changed Sunburn Calorie and Hydration deduction from 350 to 200 per game hour.
– Changed Hunger depletion time from 3 to 2 game days.
– Changed Health Regeneration effect time to regenerate full health from 29 game hours to 7.
– Changed Health Regeneration effect to activate only when Hunger and Thirst are above 6 bars and no negative effects.
– Changed calorie and thirst reduction while Sleeping to be based on semi-realistic ratios.
– Changed Snake to now Poison player.
– Changed Boar spawn chance from 10 to 20%.
– Changed Logs Health from 150 to 100 units.
– Changed Stone Tool crafting combination to only require 1x Rock.
– Changed Stone Tool from ‘Invincible’ to have Durability.
– Changed Stone Tool damage from 3 to 5 units.
– Changed Fire Torch fuel from 6 hours to 12.
– Changed Bed model to be on a wooden frame when placed.
– Changed Smoker to be interactable like the Fire Spit and Hooks. You can now attach 5 items.
– Changed Smoker to cook smokables while smoking.
– Updated Smoker model.
– Updated Potato item model.
– Updated Steel Raft Floor deprecated model to new Clay building tier.
– Improved object layout when splitting Splittable objects.
– Improved Watch positioning in relation to the camera which adjusts with field of view.
– Adjusted Boat Motor and Gyrocopter engine volume.
– Renamed Coconut Half to ‘Coconut Food’.
– Renamed Coconut to ‘Coconut Drink’.
– Restored Paddle as a physical item.

NEW FEATURES

– Added official Controller Support!
Please note that the Cartographer has limited functionality with a controller and the Map Editor is not supported.

– Added new Input System.
There have been some big changes to the input system which is now much more efficient than the old system. It’s fairly boring to talk about but a big deal; supporting multiple controllers is another step towards supporting multiple players in the scene. The changes to the input system potentially affects a lot of other systems so we appreciate your bug reports as always.

– Added new Fishing Rod and Fishing Rod Bobber craftable items!

– Added new Fishing Mechanic!

– Added new Fish system!
Better quality, more efficient fish animation.

– Added new Diarrhoea status effect!

– Added new Life Raft model.

– Added new Sea Anchor to Life Raft!
Damps ocean movement. Will come into full effect with the addition of ocean currents.

– Added new Storage to the Life Raft!

– Added new attachment to the Life Raft to stow a Paddle.

– Added more realistic Raft Paddling.
The player now sits more forward on the Raft and controls it as you would in real life. You also require a paddle to be able to move the raft. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.

– Added new Raft Rudder craftable item!

– Added new Sail model.

– Added new Food Ration Tin food item.
– Added Coconut Flask water bottle!
– Added Antidote consumable. Stops Poison.
– Added Gauze consumable. Stop Bleeding.
– Added Aloevera consumable. Stops Sunstroke.
– Added Breath Booster consumable. Boosts underwater Breath by 50% for 3 hours.
– Added Shark Repellent consumable. Repels Sharks for 12 hours.
– Added Ajuga farming plant!
– Added Pipi farming plant!
– Added Wavulavula farming plant!
– Added new Coconut model.
– Added new Coconut Brown model.
– Added new Coconut Half model.

MAP EDITOR

– Added Coconuts to Map Editor.
– Added Coconut Flasks to Map Editor.
– Added Aloevera plant to Map Editor.
– Added Pipi plant to Map Editor.
– Added Wavulavula plant to Map Editor.

DEV NOTES

– Added much better quality Dither fading.
– Optimised Splittable objects.
– Optimised input and physics for Vehicles that aren’t being operated.
– Optimised Intro Private Jet scene resources and asset loading.
– Updated Intro Private Jet interior models and textures.

Sound Collaboration


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Beam Team is excited to announce new collaboration with our friends from Only Sound.

What does this mean for Stranded Deep?
Over the next few months we will be working closely together to completely transform and enhance the overall sound for the world of Stranded Deep.

We know this is a much needed change; early Stranded Deep sound effects have struggled with consistent volume, quality, and theme – so you can expect all of these to drastically improve!

We are confident these changes will bring a whole new level of immersion so keep an eye out for these changes over the next few months.

Stay Alive!
:: Beam Team

0.40 EXP. UPDATE! NEW FISHING ROD, LIFE RAFT AND MORE!

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Hey everyone,
A new experimental build 0.40.01 is up!
The new 0.40.01 update has been up on the experimental branch for a few days now. It adds a new Fishing Rod and Bobber, a completely new Fish System, a revamped Life Raft, restored Paddle and more!

This update features the new Fishing Rod and Fish System! You can now craft a Fishing Rod and use it to catch fish! Fishing is a completely new game mechanic where you cast your line towards a group of fish, wait for a bite and then begin the struggle to reel it in! The Fishing Rod requires the new Bobber item to be used, similar to the how the Bow uses Arrows.

The Fish system has also been completely overhauled and is more efficient. There is only one fish in this update for basic testing of the new fishing mechanics. The fish have very basic AI so expect some unusual behaviour. The revamped fish system has been created to support large fish flocks which will be coming next update. Spear fishing is not supported in this build.

We’ve majorly pimped your ride for this update. We heard you like paddles, so we’ve restored the Paddle as a physical item and it also has a new dedicated attachment on the Life Raft to stow it away so you don’t lose it. We’ve added a new Storage container to the Life Raft which is filled with basic supplies when starting a new game. This will make it easier for us to balance the game, while not making it too difficult in the beginning. There’s also a new Sea Anchor item fitted to the Life Raft which you can deploy to prevent the raft moving position.

Sails have been split into separate Sail and Rudder components. A Sail adds forward propulsion, while a Rudder controls the direction. A raft will now begin moving whenever a sail is raised. There is a new wind and ocean current system coming in the next update – just didn’t quite get it finished before the xmas/ny holidays. It features much more realistic sailing, including using the wind, tacking upwind, etc. The Sea Anchor will also come into full effect once the ocean currents are fully implemented. For now, we don’t recommend using multiple sails at once as it could result in some unusual glitches.

Eating too much of the same food within a small window can now cause Diarrhoea. Eating and drinking Coconuts and eating Potatoes are the only foods that cause Diarrhoea for now.
You will need to discover how much you can eat over a period of time. Once enough time has passed since you last ate that kind of food, you can go back to eating it again.
Diarrhoea and Vomiting instantly removes one bar of fluids from your vitals. If you get Diarrhoea, it will completely deplete your fluids within 1 game hour, at which point you’ll get the Dehydration status effect also. So it will be important to manage your fluids during that game hour if you get Diarrhoea!

In other development news, we’ve teamed up with the guys from OnlySound to produce more immersive and awesome sound effects which should start appearing in the game soon. We’ve also got some more exciting collaborations that we’ll update you on through the year!

Note: We fixed a few shenanigans from the previous input update. Please reset your input to defaults before reassigning new custom inputs as they could load back incorrect assignments.


Note: For those of you that the caught the early release of 0.40.00, we’ve removed the new brutal mode, where logs and palm fronds weren’t splitting 😉

Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Player being able to continue eating when about to Vomit or Poop.
– Fixed scenario where Vomiting would stack, breaking movement controls.
– Fixed Tooltips being left behind onscreen when Crafting menu closed.
– Fixed Containers staying ‘open’ if opened and then switched to Inventory storage.
– Fixed Inventory opening after closing Storage when ‘Toggle Radial Menus’ setting is enabled.
– Fixed not being able to assign modifier keys in Input settings (right shift, right ctrl, etc).
– Fixed Input reassigning removed bindings to first controller element instead of ‘none’.
– Fixed Input not reverting to previous input bindings when cancelling recent input changes.
– Fixed Input options menu being set to dirty when first selected.
– Fixed Input error when assignment timeout.
– Fixed Fish possibly floating above ocean from player movement in some cases.
– Fixed Underwater Audio continuing after death.
– Fixed Boat Motor not moving backward.
– Fixed Player not crouching when using Boat Motor.
– Fixed Gyrocopter compass showing wrong heading.
– Fixed Gyrocopter not turning off.
– Fixed Camera snapping when interacting with vehicles.
– Fixed being unable to pickup Pipi and Potato farming plants.
– Fixed Pipi plant display name when planted.
– Fixed floating Farming Plants.
– Fixed medical Breath Boost unable to be consumed.

CHANGES

– Restored Paddle as a physical item.
– Added support for multiple players to control and ride on Vehicles.
– Added unique Action Descriptions when interacting with items, i.e. Hold to Refill, Open, Operate, Attach, etc.
– Improved object layout when splitting Splittable objects.
– Renamed Coconut Half to ‘Coconut Food’.
– Renamed Coconut to ‘Coconut Drink’.
– Changed Green Coconut to require hitting to ‘open’ again.
– Changed Coconut to split into Coconut Food when hit or thrown with force again.
– Changed Coconut to give you Diarrhoea when too many are consumed.
– Changed Coconut Food to give you Diarrhoea when too many are consumed.
– Changed Potato to give you Diarrhoea unless cooked.
– Changed Palm Top to give you 5 Palm Fronds instead of 4.
– Adjusted Boat Motor and Gyrocopter engine volume.
– Updated Smoker model.
– Changed Sailing mechanic to require a Sail and Rudder.
– Changed Spear Animations.
– Changed Stick Farming Plot model.

NEW FEATURES

– Added new Fishing Rod and Fishing Rod Bobber craftable items!
– Added new Fishing Mechanic!
– Added new Fish system!
Better quality, more efficient fish animation.

– Added new Diarrhoea status effect!
– Added new Life Raft model.
– Added new Sea Anchor to Life Raft!
Damps ocean movement. Will come into full effect with the addition of ocean currents.

– Added new Storage to the Life Raft!
– Added new attachment to the Life Raft to stow a Paddle.

– Added more realistic Raft Paddling.
The player now sits more forward on the Raft and controls it as you would in real life. Your forward controls move the raft forward as usual, however to change direction you need to rotate your raft by paddling left and right.

– Added new Raft Rudder craftable item!
– Added new Sail model.

– Added new Food Ration Tin food item.

DEV NOTES

– Added much better quality Dither fading.
– Optimised Splittable objects.
– Optimised input and physics for Vehicles that aren’t being operated.