Category Archives: Uncategorized

NEW EXP. BUILD 0.50.00 IS NOW LIVE! NEW SPLIT-SCREEN COOPERATIVE MODE!

Update 0.50.00 Splash

Hi everyone,

 

A new experimental build (0.50.00) is now live!

We’re super excited to release a split-screen cooperative game mode for Stranded Deep. In the last decade or so, games featuring split-screen coop have been slowly dying out giving way to online coop. While both are great, While testing, we found SD was a great fit for couch coop. A lot of fun, natural gameplay evolved.

There is one thing to note about system specs: memory and processor requirements are increased due to two players being able to visit seperate areas at once. We don’t have official specs yet, but keep this in mind if you’re on the lower end of the specs.

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed possibility of new Billboards not finding parent (smudges).
– Fixed no shadow on Banana Plant LOD2.
– Fixed blue Ocean at night.
– Fixed Paddle low render distances.
– Fixed Sail causing extreme lag when interacting with.

CHANGES

– Changed main menu logo to proper image.
– Changed Life Raft Container to start with a bandage instead of duct tape.
– Changed Shark Music to begin playing once a player is attacked.

NEW FEATURES

– Added new Player Ragdoll for when players are knocked out or die.
Co-operative players can revive their partner by using a bandage on them before they bleed out. 
Player ragdolls behave the same as animal ragdolls and can be dragged.
– Added new Raft Passenger Seat.
– Added new loading ticker animation.

DEV NOTES

– Upgraded to Unity 2017.4.13f1

0.48.00 STABLE BUILD!

Hey everyone,

A new stable build 0.48.00 is up!

The new 0.48.00 update transitions our latest work on the experimental branch to the stable branch. Our recent efforts have been focused on polishing and bug fixes. Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Improved Loading times significantly for macOS and Linux systems.
– Fixed loading screen not waiting for Intro assets to load before fading in.
– Fixed Key Bindings not saving and loading properly for different input categories.
– Fixed main menu Audio Settings not loading properly.
– Fixed Items highlighting/selecting while held.
– Fixed Hud UI not hiding previous selected object details when moving over to an unselectable object.
– Fixed Lantern not lighting constructions.
– Fixed Sharks soundtrack continuously playing.
– Fixed Sharks disappearing from custom islands.
– Fixed Camera Rotation during player death sequence.
– Fixed Spears not collecting attached fish when highlighted.
– Fixed various Crafting items colliding with Player stopping placement.
– Fixed Pipi Plant LOD culling distance.
– Fixed Bush object in map editor.
– Fixed Sharks Jumping out of the water repeatedly when unable to grab player.
– Fixed Ambient Soundtracks playing repeatedly.
– Fixed Seagulls soaring when taking off.
– Fixed Fish blocking interaction when held.
– Fixed Map Editor Objects missing textures and meshes.

CHANGES

– Changed vertical Mouse Sensitivity to 0.75% of horizontal sensitivity.

NEW CONTENT

– Added new Nighttime Soundtrack.
– Added new Daytime Soundtrack.
– Added new Main Menu Soundtrack.
– Added new Pause Menu Soundtrack.
– Added new Eel Boss Soundtrack.
– Added new Shark Boss Soundtrack.
– Added new Squid Boss Soundtrack.

DEV NOTES

– Upgraded Unity version to 2017.4.7f1.
– Replaced ancient DirectX 9.0 support with OpenGL.

0.47.00 EXP/LINUX BUILD! NEW LINUX BUILD, SOUNDTRACKS AND MORE!

Hey everyone,

We’re happy to finally release a Linux version of Stranded Deep!

Starting from 0.47.00 we’ll be releasing a 64-bit Linux build along with the normal Windows and macOS builds. Support for Linux builds will be limited due to the nature of Linux and the many distros. However, the Linux community is generally a good, helpful and supportive group.
The new Linux build has been tested working on Ubuntu 18.04 with NVIDIA 390 drivers.

Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed Pipi Plant LOD culling distance.
– Fixed Bush object in map editor.
– Fixed Sharks Jumping out of the water repeatedly when unable to grab player.
– Fixed Ambient Soundtracks playing repeatedly.
– Fixed Seagulls soaring when taking off.
– Fixed Fish blocking interaction when held.
– Fixed Map Editor Objects missing textures and meshes.

NEW CONTENT

– Added new Nighttime Soundtrack.
– Added new Daytime Soundtrack.
– Added new Main Menu Soundtrack.
– Added new Pause Menu Soundtrack.
– Added new Eel Boss Soundtrack.
– Added new Shark Boss Soundtrack.
– Added new Squid Boss Soundtrack.

DEV NOTES

– Upgraded Unity version to 2017.4.7f1.
– Replaced ancient DirectX 9.0 support with OpenGL.

0.46.00 STABLE BUILD! NEW TIGER SHARK, UNDERWATER DETAILS, SPLINT, AUDIO SFX AND MORE!

Update 0.46.00 Splash

Hey everyone,

A new stable build 0.46.00 is up!

The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We’ve recently added a new Splint, new Underwater Details new Tiger Shark, new Audio SFX and more!

Have fun 🙂

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed missing Fire Lighting sounds.
– Fixed paused audio sources Audio causing clipping.
– Fixed Highlighting effect not being affected by AA.
– Fixed Aloe Salve not removing sunstroke status effect.
– Fixed Farming Plot interaction displaying “Hold to Plant” when occupied.
– Fixed Shipping Containers not spawning.
– Fixed Audio settings not using correct logarithmic values.
– Fixed Sharks and Bosses flying off when hit with projectiles.
– Fixed Refined Hammer missing building audio sounds.
– Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack.
– Fixed large CPU performance overhead caused by Fish AI visibility check.
– Fixed other objects not obscuring Highlighting outline.
– Fixed Water Still consuming Fibrous when collector is full.
– Fixed Paddle audio sounds playing incorrectly.
– Fixed Billboards staying brightly lit after lightning.
– Fixed Rain inside structures.
– Fixed Rain underwater.
– Fixed Ficus Trees not blocking sun UV rays.
– Fixed Player ‘falling’ on small bumps.
– Fixed Player climbing ledge unintentionally.
– Fixed Jumping being disabled when near rafts, ladders and ledges.
– Fixed Fibrous Leaves flying off when harvested from yuccas.
– Fixed Dust Particle specks on intro scene.
– Fixed Projectile Trails getting wrong positions.
– Fixed Rafts disabling dragging occasionally.

CHANGES

– Added New Mining Clay/Rock sfx.
– Added New Spear sfx.
– Added New Air-tank use sfx.
– Added deploy Life Raft Sea Anchor sfx.
– Added retrieve Life Raft Sea Anchor sfx.
– Added deploy Sea Anchor sfx.
– Added retrieve Sea Anchor sfx.
– Added Rudder operate sfx.
– Added new Cliff material textures.
– Added new Forest terrain texture.
– Added Color Profile graphics setting.
– Added Seagull ‘soaring’ behaviour.
– Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.
– Improved Selecting accuracy for controllers.
– Improved Underwater visuals.
– Improved Highlighting effect performance.
– Improved Loading error handling.
– Improved Island Generation loading times.
– Changed Island Generation. Newly generated Island are much larger with more realistic terrain.
– Changed Farming Plot to add 1 water per hour when raining.
– Changed Young Palms to respawn after 48 hours.
– Changed Building to allow placement near cliffs and rocks.
– Changed Clay Water Bottle name to ‘Water Bottle’.
– Changed Food Rations name to ‘Rations’.
– Changed Fibrous Leaves to add 1 hour of fuel to campfire.
– Changed Palm Frond to add 2 hours of fuel instead of 4.
– Changed Snakes to spawn only in shallow waters.
– Changed Lion-fish to spawn only in shallow waters.
– Changed Water Still to be drinkable on-site.
– Changed Water Still to add 1 water per hour when raining.
– Reduced Storm audio volume.
– Reduced Gyrocopter audio volume.
– Reduced Farming Plot water usage by half.
– Restored Marlin animal.
– Restored Whale animal.
– Removed starting Missions from Sea Forts. You can now find missions out in the open.
– Disabled Fire Lighting if campfire fuel empty.

NEW CONTENT

– Added new Tube Corals.
– Added new Table Corals.
– Added new Fan Corals.
– Added new Brain Coral.
– Added new Staghorn Coral.
– Added new Sea Clam.
– Added new Sea Cucumber.
– Added new Starfish.
– Added new Poisonous Starfish.
– Added new Underwater Coral.
– Added new Shoreline Seaweed.
– Added new Island Bush.
– Added new Island Tree Foliage.

– Added new Tiger Shark model and animations.

– Added new Splint craftable item! Can be used to heal Broken Bones.

– Added new Player Limp animation for broken bones.

– Added new Shark Encounter soundtrack.

– Added new Audio FX!
Added new Hammer Building audio.
Added new Water Footstep audio.
Added Farming Plant audio.
Added Farming Water plant audio.
Added Skin Leather audio.
Added Skin Crab audio.
Added Skin Meat audio.
Added Life Raft ambient audio.
Added new Speargun sfx.
Added new Bow sfx.
Added new Metal Door opening and closing sfx.
Added new Fire Lighting sfx.

DEV NOTES

– Added checks to prevent physics causing Drowning on load on slower systems.
– Changed Stingrays and Reef Sharks to use variation of new Fish System.
– Reduced CPU overhead for Physics objects that run in fixed time step.

Stranded Deep’s new PR Representative

Hey everyone,

My name’s Samson and I’m the new Public Relations representative for Beam Team Games. I will be here to keep a greater presence on the forums and discussions so that the dev’s can focus more on giving you the content you want. I will also be posting some awesome stuff to their social media pages; amazing user-created content and exciting new developments. So keep an eye out!

I’m really excited to be on board with Beam Team Games and Stranded Deep. The developers are constantly coming up with exciting new things to develop and release for you guys and I’m sure the content will only continue to add to the immersive and gripping world of SD.

The dev’s really appreciate the great community of users they have got here and want to continue to provide great content and support.

See everyone around


Stay Alive!
Samson | BeamTeamPR

UPDATE 0.28! NEW MINING, ROOFING, RESOURCES AND MORE!

6d5bd265280a08b49467b1f57117237a6c6a8595Hi everyone,

A new stable build 0.28.00 has just been released!

 

IMPORTANT: There are notes below covering the new save game location and instructions for copying over your previous save data. Please follow these instructions if you wish to preserve your old save game.

This build transitions our latest work on the experimental branch to the stable branch.
If you haven’t been following the progress of our experimental branch, here’s some of the new features included:

New Mining System, New Roofing System, New Clay and Rock minable resources and Pick tool, New Brick building tier, New Furnace and Brick stations and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here:
New Clay resource, Brick building tier, Furnace and Brick station
New Roofing system[ http]
New Mining system and Minable resources[ http]

We had been receiving emails about players not having user permissions to write world or map data. There were a few possible causes for the error, but the most common seemed to be when the game was installed in the Program Files folder and the user account didn’t have sufficient privileges or security settings. So from this stable build on we’ve changed the location of the game’s save data. You will need to do a simple copy-paste to move your old save folder to the new location. A quick guide can be found here —

This also allows players with multiple users (brothers, sisters, friends, etc) to have their own unique save game data if they have their own user account on the PC.

Also a small note for Mac users: In testing we have noticed that the game needs to be launched from the Steam app or a desktop shortcut created by Steam. If the game is run directly from the .app file, Steam fails to register as initialised and you will see an error message in the game.

Have fun!

Stay Alive!
:: Beam Team

0.27 EXPERIMENTAL BUILD! NEW MINING TOOL AND MINABLE RESOURCES!

0.21 EXPERIMENTAL BUILD! NEW INVENTORY MENU!

4c1564d25aa1904507b70fc956d2cc2b7c788062
Hi everyone,

A new experimental build 0.21 has just been released!

 

This build features the new Inventory menus!

The new inventory size is 9 usable slots and 1 slot reserved for your hands. For this build we’ve left the inventory size at 15 in code, so you will be able to store more items than are visible in the new inventory menu. This is so players with a full inventory won’t lose any stored items. The next update will fix the inventory slots at 9 so you will need to make sure you drop all the extra items out of your inventory so they don’t get lost forever.

A lot of icons have been re-rendered for the new inventory menu but there are still a few to go so please excuse any icons that look out of place.

Have fun!

Stay Alive!
:: Beam Team

CHANGES

– Changed Crab to yield 1 small meat instead of 1 medium meat.
– Restored Bandage crafting combination temporarily to ‘Tools’ crafting subcategory.

BUG FIXES

– Fixed possibility of entered world seed not matching saved world seed due to value clamping incorrectly.
– Fixed possibility of not being able to pick up an item in your free hand when inventory full and item didn’t match any types stored in the inventory.
– Fixed possibility of opening crafting menu, inventory or watch when operating Raft causing various incorrect behaviour with held item.
– Fixed being able to drop your hidden held item when operating the Raft.
– Fixed being able to drag Fruit and Coconuts when attached to trees.
– Fixed items attached to other structures (like Buckets) being used as crafting materials.

NEW CONTENT

– New Inventory Menu!

0.20 EXPERIMENTAL BUILD! NEW CRAFTING MENU, TANNING RACK, LOOM AND MORE!

24de629817601a9ae4c3228d4ce8cc575efc0a71

Hi everyone,

A new experimental build 0.20 has just been released!

 

This build features a new Crafting Menu, Loom, Tanning Rack and more!

The new Crafting Menu is the replacement for the larger crafting menu. Please note that it is not the new ‘Quick-craft’ crafting menu that will be coming soon. The new menu displays and organizes combos and materials much nicer and cleaner than previously. The new menu will also auto-select the required tool for the crafting category if it’s available in your backpack (for building, farming, etc). This means no more forgetting to equip the tool and having to awkwardly close the crafting menu, equip the tool and reopen the crafting menu. Crafting as a whole should be cleaner and a little quicker.

There’s also the new craftable Loom and Tanning Rack stations. These stations are standalone items like your Campfire and will also appear as ingredients for some craftable items like Cloth and the new Leather item. If one of these stations are within your crafting radius, they will count as a crafting material and you will be able to craft the more advanced items. Along with these two new stations are two new items – Rawhide and Leather. Rawhide is obtained from Boars and Sharks. With a Tanning Rack you can use the Rawhide materials to craft Leather in the Crafting Menu. Similarly, you can use the new Loom to turn Fibrous Leaves into Cloth. The crafting combos have been revised to use the new Leather material for most of the refined tools.

There’s also a new and better Shark spawning system with more consistent placement and spawning. We’re playing with some more interesting and dynamic Shark behaviours, like Sharks attacking your raft if you attack them!

Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed fall damage occasionally calculating distances incorrectly. This should fix players dying from randomly flying in the air until we figure out what is causing the issue!
– Fixed allowing players to update a map you’re saved on via the update map dialogue which would clear the save data for that map.
– Fixed Palm Top display name changing to ‘Log’ when separated.
– Fixed Sharks occasionally colliding with rafts unintentionally.
– Fixed Sharks spawning outside of a zone biome.
– Fixed Sharks roaming under islands.
– Fixed Sharks attempting to reach Players on land.
– Fixed Sharks taking double damage.
– Fixed Sharks exploring deeper than intended.

CHANGES

– Revised Crafting combination materials.
– Improved Players movement in water, more fluid.
– Reduced size of Tarp item by 50%.
– Reduced Boat Motor Engine volume.
– Added experimental ability so Sharks will attack Rafts (A shark will dive down signalling an imminent attack).
– Added ability for Sharks to respawn over a period of set hours/days.
– Added new Shark follow and dynamic spawner for areas outside of zone bounds.
– Added new Shark patrolling system with adjustable territory.
– Added Shark patrolling spawners to map editor (adjustable territories will come in future).
– Added ability for Sharks to be aggressive on first Player encounter.
– Increased chance for Players to encounter sharks.
– Removed Shark health regeneration.

NEW FEATURES

– New Crafting Menu!

– New Tanning Rack station!
You can now craft a Tanning Rack. The Tanning Rack is used to turn Rawhide into Leather. The Tanning Rack is a crafting material and will be included in your available crafting materials if the station is within your crafting radius. Rawhide can be obtained from skinning Boars, Tiger Sharks, and Great White Sharks which can then be crafted into Leather for crafting more advanced items. Refined tools now require leather.

– New Loom station!
You can now craft a Loom. A Loom is used to craft Cloth from Fibrous Leaves. Cloth will eventually replace Tarps for most crafting combinations.

– New Rawhide item!
– New Leather item!

UPDATE 0.18.02! FIRE TORCHES, HOOKS, SHELVES AND MORE!

cb2a9016a817d6ef3396c2900c4b04ce9baa5917
Hi everyone,

A new experimental build 0.18.02 has just been released!

By popular demand this update features new Craftable Furniture! Craftable furniture hasn’t been very high on our list as it’s not something that screams ‘survival’ but we appreciate that being able to craft furniture signifies you’ve reached a point where you’ve made it past pure survival and can afford to spend resources to make your island existence more comfortable. There are also plans in the future for things like stick storage, cabinets and baskets to help with organisation once the new storage UI is completed.

This update also features a new Fire Torch. A Fire Torch can be lit by interacting with a Camp Fire. They can also be used to light extinguished Camp Fires and also other unlit Fire Torches. Fire Torches last approx. 3 game hours at the moment and we’re finalizing the best way to show when a torch is burnt out so keep this in mind. We have been reluctant to add craftable light sources in the past as each additional light brings a performance hit with it so be mindful of this before you decide to light up your island!

There’s also the new craftable Hook. Hooks can be attached to your construction walls. Attachable objects like Lanterns and the new Fire Torches can be attached to these hooks. The new Shelves function similarly to Hooks and can be snapped to the walls of your constructions to allow objects to be placed on top. There’s also a variety of new chairs and tables for you to craft.

We’ve revised how you interact with stations and some objects. For example, previously you would interact with a coconut to remove it from the tree. Now you press your pickup key to pick it off. Similarly for Spits and Water Collectors – you interact with the Spit or Collector to attach an item initially and press the pickup key on the item to remove it and pick it up. This is much clearer and unifies the interacting mechanics so you will always interact to use an item with another and the pickup key will always pick an item up.

That’s it for this update.
Have fun!

Stay Alive!
:: Beam Team

BUG FIXES

– Fixed dialogue input fields accepting a seed value larger than supported.
– Fixed Raft crafting knock objects around.
– Fixed objects ‘moving’ incorrectly when picking off Spears.
– Fixed Sun appearing as a ‘cone’ at certain times of day.

CHANGES

– Revised mechanics for Fruit to pickup to remove from trees instead of interact.
– Revised mechanics for Spit to pickup to remove attached object instead of interact.
– Revised mechanics for Water Collector to pickup to remove attached object instead of interact.
– Increased Young Palm percentage.
– Improved dragging responsiveness.

NEW FEATURES

– Added new craftable Fire Torch item.

– Added new craftable Wood Hook item.

– Added new craftable Wood Shelf item!
– Added new craftable Plank Shelf item!
– Added new craftable Corrugated Shelf item!

– Added new craftable Wood Chair item!
– Added new craftable Wood Table item!
– Added new craftable Plank Chair item!
– Added new craftable Plank Table item!
– Added new craftable Corrugated Table item!